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Jul 13

Dictionary Insertion Prompting for Multilingual Reasoning on Multilingual Large Language Models

As current training data for Large Language Models (LLMs) are dominated by English corpus, they are English-centric and they present impressive performance on English reasoning tasks.This paper primarily studies English-centric models, but our method could be universal by using the centric language in the dictionary for non-English-centric LLMs. Yet, they usually suffer from lower performance in other languages. There are about 7,000 languages over the world, and many are low-resourced on English-centric LLMs. For the sake of people who primarily speak these languages, it is especially urgent to enable our LLMs in those languages. Model training is usually effective, but computationally expensive and requires experienced NLP practitioners. This paper presents a novel and simple yet effective method called Dictionary Insertion Prompting (DIP). When providing a non-English prompt, DIP looks up a word dictionary and inserts words' English counterparts into the prompt for LLMs. It then enables better translation into English and better English model thinking steps which leads to obviously better results. We experiment with about 200 languages from FLORES-200. Since there are no adequate datasets, we use the NLLB translator to create synthetic multilingual benchmarks from the existing 4 English reasoning benchmarks such as GSM8K and AQuA. Despite the simplicity and computationally lightweight, we surprisingly found the effectiveness of DIP on math and commonsense reasoning tasks on multiple open-source and close-source LLMs.Our dictionaries, code, and synthetic benchmarks will be open-sourced to facilitate future research.

  • 3 authors
·
Nov 2, 2024

PokéChamp: an Expert-level Minimax Language Agent

We introduce Pok\'eChamp, a minimax agent powered by Large Language Models (LLMs) for Pok\'emon battles. Built on a general framework for two-player competitive games, Pok\'eChamp leverages the generalist capabilities of LLMs to enhance minimax tree search. Specifically, LLMs replace three key modules: (1) player action sampling, (2) opponent modeling, and (3) value function estimation, enabling the agent to effectively utilize gameplay history and human knowledge to reduce the search space and address partial observability. Notably, our framework requires no additional LLM training. We evaluate Pok\'eChamp in the popular Gen 9 OU format. When powered by GPT-4o, it achieves a win rate of 76% against the best existing LLM-based bot and 84% against the strongest rule-based bot, demonstrating its superior performance. Even with an open-source 8-billion-parameter Llama 3.1 model, Pok\'eChamp consistently outperforms the previous best LLM-based bot, Pok\'ellmon powered by GPT-4o, with a 64% win rate. Pok\'eChamp attains a projected Elo of 1300-1500 on the Pok\'emon Showdown online ladder, placing it among the top 30%-10% of human players. In addition, this work compiles the largest real-player Pok\'emon battle dataset, featuring over 3 million games, including more than 500k high-Elo matches. Based on this dataset, we establish a series of battle benchmarks and puzzles to evaluate specific battling skills. We further provide key updates to the local game engine. We hope this work fosters further research that leverage Pok\'emon battle as benchmark to integrate LLM technologies with game-theoretic algorithms addressing general multiagent problems. Videos, code, and dataset available at https://sites.google.com/view/pokechamp-llm.

  • 3 authors
·
Mar 6, 2025 2

Meta-Soft: Leveraging Composable Meta-Tokens for Context-Preserving KV Cache Compression

The KV cache used in large language models has linearly growing time complexity, so LLMs face memory blow-up and reduced decoding efficiency when they process long contexts. Current KV Cache eviction has become an important research direction; however, existing methods based on fixed Soft Tokens (e.g., Judge Q) rely on a static parameter set as the query to evaluate the importance of KV pairs, so they cannot adapt dynamically to different input prompts, and they cannot precisely capture complex and changing task relevance. Also, evicted KV pairs are discarded permanently, so this causes irreversible information loss and context breaks. To address this problem, we propose Meta-Soft, a dynamic compression framework based on probe-driven context integration. Specifically, we build a meta-library with a learnable orthogonal basis matrix L, and we use a selector network with Gumbel-Softmax to produce differentiable sparse combination weights, so we dynamically synthesize the most targeted k Soft Tokens from the input prompt features. We append these Soft Tokens to the end of the input sequence to probe key information. We also introduce an attention-flow based integration mechanism, which redistributes the semantic information of removed tokens into retained tokens, and this keeps the dropped context information effectively. Experiments on multiple datasets show that our method outperforms existing state-of-the-art eviction methods and provides a new solution for KV Cache compression.

  • 6 authors
·
May 22

Read-ME: Refactorizing LLMs as Router-Decoupled Mixture of Experts with System Co-Design

The proliferation of large language models (LLMs) has led to the adoption of Mixture-of-Experts (MoE) architectures that dynamically leverage specialized subnetworks for improved efficiency and performance. Despite their benefits, MoE models face significant challenges during inference, including inefficient memory management and suboptimal batching, due to misaligned design choices between the model architecture and the system policies. Furthermore, the conventional approach of training MoEs from scratch is increasingly prohibitive in terms of cost. In this paper, we propose a novel framework Read-ME that transforms pre-trained dense LLMs into smaller MoE models (in contrast to "upcycling" generalist MoEs), avoiding the high costs of ground-up training. Our approach employs activation sparsity to extract experts. To compose experts, we examine the widely-adopted layer-wise router design and show its redundancy, and thus we introduce the pre-gating router decoupled from the MoE backbone that facilitates system-friendly pre-computing and lookahead scheduling, enhancing expert-aware batching and caching. Our codesign therefore addresses critical gaps on both the algorithmic and system fronts, establishing a scalable and efficient alternative for LLM inference in resource-constrained settings. Read-ME outperforms other popular open-source dense models of similar scales, achieving improvements of up to 10.1% on MMLU, and improving mean end-to-end latency up to 6.1%. Codes are available at: https://github.com/VITA-Group/READ-ME.

  • 7 authors
·
Oct 24, 2024 2

FlashKAT: Understanding and Addressing Performance Bottlenecks in the Kolmogorov-Arnold Transformer

The Kolmogorov-Arnold Network (KAN) has been gaining popularity as an alternative to the multi-layer perceptron (MLP) with its increased expressiveness and interpretability. However, the KAN can be orders of magnitude slower due to its increased computational cost and training instability, limiting its applicability to larger-scale tasks. Recently, the Kolmogorov-Arnold Transformer (KAT) has been proposed, which can achieve FLOPs similar to the traditional Transformer with MLPs by leveraging Group-Rational KAN (GR-KAN). Unfortunately, despite the comparable FLOPs, our characterizations reveal that the KAT is still 123x slower in training speeds, indicating that there are other performance bottlenecks beyond FLOPs. In this paper, we conduct a series of experiments to understand the root cause of the slowdown in KAT. We uncover that the slowdown can be isolated to memory stalls and, more specifically, in the backward pass of GR-KAN caused by inefficient gradient accumulation. To address this memory bottleneck, we propose FlashKAT, which builds on our restructured kernel that minimizes gradient accumulation with atomic adds and accesses to slow memory. Evaluations demonstrate that FlashKAT can achieve a training speedup of 86.5x compared with the state-of-the-art KAT, while reducing rounding errors in the coefficient gradients. Our code is available at https://github.com/OSU-STARLAB/FlashKAT.

  • 2 authors
·
May 19, 2025

Fantastic Copyrighted Beasts and How (Not) to Generate Them

Recent studies show that image and video generation models can be prompted to reproduce copyrighted content from their training data, raising serious legal concerns around copyright infringement. Copyrighted characters, in particular, pose a difficult challenge for image generation services, with at least one lawsuit already awarding damages based on the generation of these characters. Yet, little research has empirically examined this issue. We conduct a systematic evaluation to fill this gap. First, we build CopyCat, an evaluation suite consisting of diverse copyrighted characters and a novel evaluation pipeline. Our evaluation considers both the detection of similarity to copyrighted characters and generated image's consistency with user input. Our evaluation systematically shows that both image and video generation models can still generate characters even if characters' names are not explicitly mentioned in the prompt, sometimes with only two generic keywords (e.g., prompting with "videogame, plumber" consistently generates Nintendo's Mario character). We then introduce techniques to semi-automatically identify such keywords or descriptions that trigger character generation. Using our evaluation suite, we study runtime mitigation strategies, including both existing methods and new strategies we propose. Our findings reveal that commonly employed strategies, such as prompt rewriting in the DALL-E system, are not sufficient as standalone guardrails. These strategies must be coupled with other approaches, like negative prompting, to effectively reduce the unintended generation of copyrighted characters. Our work provides empirical grounding to the discussion of copyright mitigation strategies and offers actionable insights for model deployers actively implementing them.

  • 10 authors
·
Jun 20, 2024

PrefixKV: Adaptive Prefix KV Cache is What Vision Instruction-Following Models Need for Efficient Generation

Recently, large vision-language models (LVLMs) have rapidly gained popularity for their strong generation and reasoning capabilities given diverse multimodal inputs. However, these models incur significant computational and memory overhead during inference, which greatly hinders the efficient deployment in practical scenarios. The extensive key-value (KV) cache, necessitated by the lengthy input and output sequences, notably contributes to the high inference cost. Based on this, recent works have investigated ways to reduce the KV cache size for higher efficiency. Although effective, they generally overlook the distinct importance distributions of KV vectors across layers and maintain the same cache size for each layer during the next token prediction. This results in the significant contextual information loss for certain layers, leading to notable performance decline. To address this, we present PrefixKV. It reframes the challenge of determining KV cache sizes for all layers into the task of searching for the optimal global prefix configuration. With an adaptive layer-wise KV retention recipe based on binary search, the maximum contextual information can thus be preserved in each layer, facilitating the generation. Extensive experiments demonstrate that our method achieves the state-of-the-art performance compared with others. It exhibits superior inference efficiency and generation quality trade-offs, showing promising potential for practical applications. Code is available at https://github.com/THU-MIG/PrefixKV.

  • 8 authors
·
Dec 4, 2024

Decoding at the Speed of Thought: Harnessing Parallel Decoding of Lexical Units for LLMs

Large language models have demonstrated exceptional capability in natural language understanding and generation. However, their generation speed is limited by the inherently sequential nature of their decoding process, posing challenges for real-time applications. This paper introduces Lexical Unit Decoding (LUD), a novel decoding methodology implemented in a data-driven manner, accelerating the decoding process without sacrificing output quality. The core of our approach is the observation that a pre-trained language model can confidently predict multiple contiguous tokens, forming the basis for a lexical unit, in which these contiguous tokens could be decoded in parallel. Extensive experiments validate that our method substantially reduces decoding time while maintaining generation quality, i.e., 33\% speed up on natural language generation with no quality loss, and 30\% speed up on code generation with a negligible quality loss of 3\%. Distinctively, LUD requires no auxiliary models and does not require changes to existing architectures. It can also be integrated with other decoding acceleration methods, thus achieving an even more pronounced inference efficiency boost. We posit that the foundational principles of LUD could define a new decoding paradigm for future language models, enhancing their applicability for a broader spectrum of applications. All codes are be publicly available at https://github.com/tjunlp-lab/Lexical-Unit-Decoding-LUD-. Keywords: Parallel Decoding, Lexical Unit Decoding, Large Language Model

  • 11 authors
·
May 24, 2024 2

AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as infinite game since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience. Codes and checkpoints are available at https://github.com/TencentARC/AnimeGamer.

  • 5 authors
·
Apr 1, 2025 2

Pointer Networks

We introduce a new neural architecture to learn the conditional probability of an output sequence with elements that are discrete tokens corresponding to positions in an input sequence. Such problems cannot be trivially addressed by existent approaches such as sequence-to-sequence and Neural Turing Machines, because the number of target classes in each step of the output depends on the length of the input, which is variable. Problems such as sorting variable sized sequences, and various combinatorial optimization problems belong to this class. Our model solves the problem of variable size output dictionaries using a recently proposed mechanism of neural attention. It differs from the previous attention attempts in that, instead of using attention to blend hidden units of an encoder to a context vector at each decoder step, it uses attention as a pointer to select a member of the input sequence as the output. We call this architecture a Pointer Net (Ptr-Net). We show Ptr-Nets can be used to learn approximate solutions to three challenging geometric problems -- finding planar convex hulls, computing Delaunay triangulations, and the planar Travelling Salesman Problem -- using training examples alone. Ptr-Nets not only improve over sequence-to-sequence with input attention, but also allow us to generalize to variable size output dictionaries. We show that the learnt models generalize beyond the maximum lengths they were trained on. We hope our results on these tasks will encourage a broader exploration of neural learning for discrete problems.

  • 3 authors
·
Jun 9, 2015

OpenGloss: A Synthetic Encyclopedic Dictionary and Semantic Knowledge Graph

We present OpenGloss, a synthetic encyclopedic dictionary and semantic knowledge graph for English that integrates lexicographic definitions, encyclopedic context, etymological histories, and semantic relationships in a unified resource. OpenGloss contains 537K senses across 150K lexemes, on par with WordNet 3.1 and Open English WordNet, while providing more than four times as many sense definitions. These lexemes include 9.1M semantic edges, 1M usage examples, 3M collocations, and 60M words of encyclopedic content. Generated through a multi-agent procedural generation pipeline with schema-validated LLM outputs and automated quality assurance, the entire resource was produced in under one week for under $1,000. This demonstrates that structured generation can create comprehensive lexical resources at cost and time scales impractical for manual curation, enabling rapid iteration as foundation models improve. The resource addresses gaps in pedagogical applications by providing integrated content -- definitions, examples, collocations, encyclopedias, etymology -- that supports both vocabulary learning and natural language processing tasks. As a synthetically generated resource, OpenGloss reflects both the capabilities and limitations of current foundation models. The dataset is publicly available on Hugging Face under CC-BY 4.0, enabling researchers and educators to build upon and adapt this resource.

  • 1 authors
·
Nov 23, 2025

Online Orthogonal Dictionary Learning Based on Frank-Wolfe Method

Dictionary learning is a widely used unsupervised learning method in signal processing and machine learning. Most existing works of dictionary learning are in an offline manner. There are mainly two offline ways for dictionary learning. One is to do an alternative optimization of both the dictionary and the sparse code; the other way is to optimize the dictionary by restricting it over the orthogonal group. The latter one is called orthogonal dictionary learning which has a lower complexity implementation, hence, it is more favorable for lowcost devices. However, existing schemes on orthogonal dictionary learning only work with batch data and can not be implemented online, which is not applicable for real-time applications. This paper proposes a novel online orthogonal dictionary scheme to dynamically learn the dictionary from streaming data without storing the historical data. The proposed scheme includes a novel problem formulation and an efficient online algorithm design with convergence analysis. In the problem formulation, we relax the orthogonal constraint to enable an efficient online algorithm. In the algorithm design, we propose a new Frank-Wolfe-based online algorithm with a convergence rate of O(ln t/t^(1/4)). The convergence rate in terms of key system parameters is also derived. Experiments with synthetic data and real-world sensor readings demonstrate the effectiveness and efficiency of the proposed online orthogonal dictionary learning scheme.

  • 2 authors
·
Mar 2, 2021

Bolmo: Byteifying the Next Generation of Language Models

We introduce Bolmo, the first family of competitive fully open byte-level language models (LMs) at the 1B and 7B parameter scales. In contrast to prior research on byte-level LMs, which focuses predominantly on training from scratch, we train Bolmo by byteifying existing subword-level LMs. Byteification enables overcoming the limitations of subword tokenization - such as insufficient character understanding and efficiency constraints due to the fixed subword vocabulary - while performing at the level of leading subword-level LMs. Bolmo is specifically designed for byteification: our architecture resolves a mismatch between the expressivity of prior byte-level architectures and subword-level LMs, which makes it possible to employ an effective exact distillation objective between Bolmo and the source subword model. This allows for converting a subword-level LM to a byte-level LM by investing less than 1\% of a typical pretraining token budget. Bolmo substantially outperforms all prior byte-level LMs of comparable size, and outperforms the source subword-level LMs on character understanding and, in some cases, coding, while coming close to matching the original LMs' performance on other tasks. Furthermore, we show that Bolmo can achieve inference speeds competitive with subword-level LMs by training with higher token compression ratios, and can be cheaply and effectively post-trained by leveraging the existing ecosystem around the source subword-level LM. Our results finally make byte-level LMs a practical choice competitive with subword-level LMs across a wide set of use cases.

allenai Ai2
·
Dec 17, 2025 3

Stealth edits for provably fixing or attacking large language models

We reveal new methods and the theoretical foundations of techniques for editing large language models. We also show how the new theory can be used to assess the editability of models and to expose their susceptibility to previously unknown malicious attacks. Our theoretical approach shows that a single metric (a specific measure of the intrinsic dimensionality of the model's features) is fundamental to predicting the success of popular editing approaches, and reveals new bridges between disparate families of editing methods. We collectively refer to these approaches as stealth editing methods, because they aim to directly and inexpensively update a model's weights to correct the model's responses to known hallucinating prompts without otherwise affecting the model's behaviour, without requiring retraining. By carefully applying the insight gleaned from our theoretical investigation, we are able to introduce a new network block -- named a jet-pack block -- which is optimised for highly selective model editing, uses only standard network operations, and can be inserted into existing networks. The intrinsic dimensionality metric also determines the vulnerability of a language model to a stealth attack: a small change to a model's weights which changes its response to a single attacker-chosen prompt. Stealth attacks do not require access to or knowledge of the model's training data, therefore representing a potent yet previously unrecognised threat to redistributed foundation models. They are computationally simple enough to be implemented in malware in many cases. Extensive experimental results illustrate and support the method and its theoretical underpinnings. Demos and source code for editing language models are available at https://github.com/qinghua-zhou/stealth-edits.

  • 7 authors
·
Jun 18, 2024

Automatic Generation of High-Performance RL Environments

Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a reusable recipe - a generic prompt template, hierarchical verification, and iterative agent-assisted repair - that produces semantically equivalent high-performance environments for <$10 in compute cost. We demonstrate three distinct workflows across five environments. Direct translation (no prior performance implementation exists): EmuRust (1.5x PPO speedup via Rust parallelism for a Game Boy emulator) and PokeJAX, the first GPU-parallel Pokemon battle simulator (500M SPS random action, 15.2M SPS PPO; 22,320x over the TypeScript reference). Translation verified against existing performance implementations: throughput parity with MJX (1.04x) and 5x over Brax at matched GPU batch sizes (HalfCheetah JAX); 42x PPO (Puffer Pong). New environment creation: TCGJax, the first deployable JAX Pokemon TCG engine (717K SPS random action, 153K SPS PPO; 6.6x over the Python reference), synthesized from a web-extracted specification. At 200M parameters, the environment overhead drops below 4% of training time. Hierarchical verification (property, interaction, and rollout tests) confirms semantic equivalence for all five environments; cross-backend policy transfer confirms zero sim-to-sim gap for all five environments. TCGJax, synthesized from a private reference absent from public repositories, serves as a contamination control for agent pretraining data concerns. The paper contains sufficient detail - including representative prompts, verification methodology, and complete results - that a coding agent could reproduce the translations directly from the manuscript.

Lexinvariant Language Models

Token embeddings, a mapping from discrete lexical symbols to continuous vectors, are at the heart of any language model (LM). However, lexical symbol meanings can also be determined and even redefined by their structural role in a long context. In this paper, we ask: is it possible for a language model to be performant without any fixed token embeddings? Such a language model would have to rely entirely on the co-occurence and repetition of tokens in the context rather than the a priori identity of any token. To answer this, we study lexinvariantlanguage models that are invariant to lexical symbols and therefore do not need fixed token embeddings in practice. First, we prove that we can construct a lexinvariant LM to converge to the true language model at a uniform rate that is polynomial in terms of the context length, with a constant factor that is sublinear in the vocabulary size. Second, to build a lexinvariant LM, we simply encode tokens using random Gaussian vectors, such that each token maps to the same representation within each sequence but different representations across sequences. Empirically, we demonstrate that it can indeed attain perplexity comparable to that of a standard language model, given a sufficiently long context. We further explore two properties of the lexinvariant language models: First, given text generated from a substitution cipher of English, it implicitly implements Bayesian in-context deciphering and infers the mapping to the underlying real tokens with high accuracy. Second, it has on average 4X better accuracy over synthetic in-context reasoning tasks. Finally, we discuss regularizing standard language models towards lexinvariance and potential practical applications.

  • 6 authors
·
May 24, 2023

AST-Probe: Recovering abstract syntax trees from hidden representations of pre-trained language models

The objective of pre-trained language models is to learn contextual representations of textual data. Pre-trained language models have become mainstream in natural language processing and code modeling. Using probes, a technique to study the linguistic properties of hidden vector spaces, previous works have shown that these pre-trained language models encode simple linguistic properties in their hidden representations. However, none of the previous work assessed whether these models encode the whole grammatical structure of a programming language. In this paper, we prove the existence of a syntactic subspace, lying in the hidden representations of pre-trained language models, which contain the syntactic information of the programming language. We show that this subspace can be extracted from the models' representations and define a novel probing method, the AST-Probe, that enables recovering the whole abstract syntax tree (AST) of an input code snippet. In our experimentations, we show that this syntactic subspace exists in five state-of-the-art pre-trained language models. In addition, we highlight that the middle layers of the models are the ones that encode most of the AST information. Finally, we estimate the optimal size of this syntactic subspace and show that its dimension is substantially lower than those of the models' representation spaces. This suggests that pre-trained language models use a small part of their representation spaces to encode syntactic information of the programming languages.

  • 4 authors
·
Jun 23, 2022

DICTDIS: Dictionary Constrained Disambiguation for Improved NMT

Domain-specific neural machine translation (NMT) systems (e.g., in educational applications) are socially significant with the potential to help make information accessible to a diverse set of users in multilingual societies. It is desirable that such NMT systems be lexically constrained and draw from domain-specific dictionaries. Dictionaries could present multiple candidate translations for a source word/phrase due to the polysemous nature of words. The onus is then on the NMT model to choose the contextually most appropriate candidate. Prior work has largely ignored this problem and focused on the single candidate constraint setting wherein the target word or phrase is replaced by a single constraint. In this work we present DictDis, a lexically constrained NMT system that disambiguates between multiple candidate translations derived from dictionaries. We achieve this by augmenting training data with multiple dictionary candidates to actively encourage disambiguation during training by implicitly aligning multiple candidate constraints. We demonstrate the utility of DictDis via extensive experiments on English-Hindi and English-German sentences in a variety of domains including regulatory, finance, engineering. We also present comparisons on standard benchmark test datasets. In comparison with existing approaches for lexically constrained and unconstrained NMT, we demonstrate superior performance with respect to constraint copy and disambiguation related measures on all domains while also obtaining improved fluency of up to 2-3 BLEU points on some domains.

  • 3 authors
·
Oct 13, 2022

No Token Left Behind: Reliable KV Cache Compression via Importance-Aware Mixed Precision Quantization

Key-Value (KV) Caching has become an essential technique for accelerating the inference speed and throughput of generative Large Language Models~(LLMs). However, the memory footprint of the KV cache poses a critical bottleneck in LLM deployment as the cache size grows with batch size and sequence length, often surpassing even the size of the model itself. Although recent methods were proposed to select and evict unimportant KV pairs from the cache to reduce memory consumption, the potential ramifications of eviction on the generative process are yet to be thoroughly examined. In this paper, we examine the detrimental impact of cache eviction and observe that unforeseen risks arise as the information contained in the KV pairs is exhaustively discarded, resulting in safety breaches, hallucinations, and context loss. Surprisingly, we find that preserving even a small amount of information contained in the evicted KV pairs via reduced precision quantization substantially recovers the incurred degradation. On the other hand, we observe that the important KV pairs must be kept at a relatively higher precision to safeguard the generation quality. Motivated by these observations, we propose Mixed-precision KV cache~(MiKV), a reliable cache compression method that simultaneously preserves the context details by retaining the evicted KV pairs in low-precision and ensure generation quality by keeping the important KV pairs in high-precision. Experiments on diverse benchmarks and LLM backbones show that our proposed method offers a state-of-the-art trade-off between compression ratio and performance, compared to other baselines.

  • 8 authors
·
Feb 28, 2024

Rethinking Repetition Problems of LLMs in Code Generation

With the advent of neural language models, the performance of code generation has been significantly boosted. However, the problem of repetitions during the generation process continues to linger. Previous work has primarily focused on content repetition, which is merely a fraction of the broader repetition problem in code generation. A more prevalent and challenging problem is structural repetition. In structural repetition, the repeated code appears in various patterns but possesses a fixed structure, which can be inherently reflected in grammar. In this paper, we formally define structural repetition and propose an efficient decoding approach called RPG, which stands for Repetition Penalization based on Grammar, to alleviate the repetition problems in code generation for LLMs. Specifically, RPG first leverages grammar rules to identify repetition problems during code generation, and then strategically decays the likelihood of critical tokens that contribute to repetitions, thereby mitigating them in code generation. To facilitate this study, we construct a new dataset CodeRepetEval to comprehensively evaluate approaches for mitigating the repetition problems in code generation. Extensive experimental results demonstrate that RPG substantially outperforms the best-performing baselines on CodeRepetEval dataset as well as HumanEval and MBPP benchmarks, effectively reducing repetitions and enhancing the quality of generated code.

  • 5 authors
·
May 15, 2025

An Exploratory Case Study of LLM-Assisted Refactoring and Gameplay Feature Generation in an Endless Runner Game

Large language models (LLMs) are increasingly used to support software development, but their practical usefulness in applied game-development settings remains underexplored, especially when generated code must be integrated into an existing game software system. This paper presents an exploratory empirical case study of GPT-4o in a custom Python/Pygame endless runner. The study examines six selected development tasks: three localized refactoring tasks and three tasks involving gameplay feature generation. The resulting implementations were evaluated using software metrics, unit tests, and manual gameplay assessments. In this case study, all three selected refactoring tasks were completed successfully in functional terms, whereas only one of the three selected gameplay feature generation tasks resulted in a correctly integrated feature. The findings suggest that, in this setting, GPT-4o handled localized transformations more reliably than tasks requiring new gameplay interactions across multiple existing systems. Given the exploratory single-case design, these results are best interpreted as indicative observations rather than as generalizable evidence of category-level model performance. Overall, the paper contributes a transparent case-based account of the opportunities and limitations of LLM-assisted refactoring and gameplay feature generation in an existing game software system.

Most Language Models can be Poets too: An AI Writing Assistant and Constrained Text Generation Studio

Despite rapid advancement in the field of Constrained Natural Language Generation, little time has been spent on exploring the potential of language models which have had their vocabularies lexically, semantically, and/or phonetically constrained. We find that most language models generate compelling text even under significant constraints. We present a simple and universally applicable technique for modifying the output of a language model by compositionally applying filter functions to the language models vocabulary before a unit of text is generated. This approach is plug-and-play and requires no modification to the model. To showcase the value of this technique, we present an easy to use AI writing assistant called Constrained Text Generation Studio (CTGS). CTGS allows users to generate or choose from text with any combination of a wide variety of constraints, such as banning a particular letter, forcing the generated words to have a certain number of syllables, and/or forcing the words to be partial anagrams of another word. We introduce a novel dataset of prose that omits the letter e. We show that our method results in strictly superior performance compared to fine-tuning alone on this dataset. We also present a Huggingface space web-app presenting this technique called Gadsby. The code is available to the public here: https://github.com/Hellisotherpeople/Constrained-Text-Generation-Studio

  • 4 authors
·
Jun 28, 2023

Large Language Models for Code: Security Hardening and Adversarial Testing

Large language models (large LMs) are increasingly trained on massive codebases and used to generate code. However, LMs lack awareness of security and are found to frequently produce unsafe code. This work studies the security of LMs along two important axes: (i) security hardening, which aims to enhance LMs' reliability in generating secure code, and (ii) adversarial testing, which seeks to evaluate LMs' security at an adversarial standpoint. We address both of these by formulating a new security task called controlled code generation. The task is parametric and takes as input a binary property to guide the LM to generate secure or unsafe code, while preserving the LM's capability of generating functionally correct code. We propose a novel learning-based approach called SVEN to solve this task. SVEN leverages property-specific continuous vectors to guide program generation towards the given property, without modifying the LM's weights. Our training procedure optimizes these continuous vectors by enforcing specialized loss terms on different regions of code, using a high-quality dataset carefully curated by us. Our extensive evaluation shows that SVEN is highly effective in achieving strong security control. For instance, a state-of-the-art CodeGen LM with 2.7B parameters generates secure code for 59.1% of the time. When we employ SVEN to perform security hardening (or adversarial testing) on this LM, the ratio is significantly boosted to 92.3% (or degraded to 36.8%). Importantly, SVEN closely matches the original LMs in functional correctness.

  • 2 authors
·
Feb 10, 2023

Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment

Considerable efforts have been invested in augmenting the role-playing proficiency of open-source large language models (LLMs) by emulating proprietary counterparts. Nevertheless, we posit that LLMs inherently harbor role-play capabilities, owing to the extensive knowledge of characters and potential dialogues ingrained in their vast training corpora. Thus, in this study, we introduce Ditto, a self-alignment method for role-play. Ditto capitalizes on character knowledge, encouraging an instruction-following LLM to simulate role-play dialogues as a variant of reading comprehension. This method creates a role-play training set comprising 4,000 characters, surpassing the scale of currently available datasets by tenfold regarding the number of roles. Subsequently, we fine-tune the LLM using this self-generated dataset to augment its role-playing capabilities. Upon evaluating our meticulously constructed and reproducible role-play benchmark and the roleplay subset of MT-Bench, Ditto, in various parameter scales, consistently maintains a consistent role identity and provides accurate role-specific knowledge in multi-turn role-play conversations. Notably, it outperforms all open-source role-play baselines, showcasing performance levels comparable to advanced proprietary chatbots. Furthermore, we present the first comprehensive cross-supervision alignment experiment in the role-play domain, revealing that the intrinsic capabilities of LLMs confine the knowledge within role-play. Meanwhile, the role-play styles can be easily acquired with the guidance of smaller models. We open-source related resources at https://github.com/OFA-Sys/Ditto.

  • 4 authors
·
Jan 22, 2024 1

ProSper -- A Python Library for Probabilistic Sparse Coding with Non-Standard Priors and Superpositions

ProSper is a python library containing probabilistic algorithms to learn dictionaries. Given a set of data points, the implemented algorithms seek to learn the elementary components that have generated the data. The library widens the scope of dictionary learning approaches beyond implementations of standard approaches such as ICA, NMF or standard L1 sparse coding. The implemented algorithms are especially well-suited in cases when data consist of components that combine non-linearly and/or for data requiring flexible prior distributions. Furthermore, the implemented algorithms go beyond standard approaches by inferring prior and noise parameters of the data, and they provide rich a-posteriori approximations for inference. The library is designed to be extendable and it currently includes: Binary Sparse Coding (BSC), Ternary Sparse Coding (TSC), Discrete Sparse Coding (DSC), Maximal Causes Analysis (MCA), Maximum Magnitude Causes Analysis (MMCA), and Gaussian Sparse Coding (GSC, a recent spike-and-slab sparse coding approach). The algorithms are scalable due to a combination of variational approximations and parallelization. Implementations of all algorithms allow for parallel execution on multiple CPUs and multiple machines for medium to large-scale applications. Typical large-scale runs of the algorithms can use hundreds of CPUs to learn hundreds of dictionary elements from data with tens of millions of floating-point numbers such that models with several hundred thousand parameters can be optimized. The library is designed to have minimal dependencies and to be easy to use. It targets users of dictionary learning algorithms and Machine Learning researchers.

  • 7 authors
·
Aug 1, 2019

ROCKET: Rapid Optimization via Calibration-guided Knapsack Enhanced Truncation for Efficient Model Compression

We present ROCKET, a training-free model compression method that achieves state-of-the-art performance in comparison with factorization, structured-sparsification and dynamic compression baselines. Operating under a global compression budget, ROCKET comprises two key innovations: First, it formulates layer-wise compression allocation as a multi-choice knapsack problem, selecting the optimal compression level for each layer to minimize total reconstruction error while adhering to a target model size. Second, it introduces a single-step sparse matrix factorization inspired by dictionary learning: using only a small calibration set, it sparsifies weight coefficients based on activation-weights sensitivity and then updates the dictionary in closed form via least squares bypassing iterative optimization, sparse coding, or backpropagation entirely. ROCKET consistently outperforms existing compression approaches across different model architectures at 20-50\% compression rates. Notably, it retains over 90\% of the original model's performance at 30\% compression without any fine-tuning. Moreover, when applying a light fine-tuning phase, recovery is substantially enhanced: for instance, compressing Qwen3-14B to an 8B-parameter model and healing it with just 30 million tokens yields performance nearly on par with the original Qwen3-8B. The code for ROCKET is at github.com/mts-ai/ROCKET/tree/main.

MTSAIR MWS AI
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Feb 11 3

HashFormers: Towards Vocabulary-independent Pre-trained Transformers

Transformer-based pre-trained language models are vocabulary-dependent, mapping by default each token to its corresponding embedding. This one-to-one mapping results into embedding matrices that occupy a lot of memory (i.e. millions of parameters) and grow linearly with the size of the vocabulary. Previous work on on-device transformers dynamically generate token embeddings on-the-fly without embedding matrices using locality-sensitive hashing over morphological information. These embeddings are subsequently fed into transformer layers for text classification. However, these methods are not pre-trained. Inspired by this line of work, we propose HashFormers, a new family of vocabulary-independent pre-trained transformers that support an unlimited vocabulary (i.e. all possible tokens in a corpus) given a substantially smaller fixed-sized embedding matrix. We achieve this by first introducing computationally cheap hashing functions that bucket together individual tokens to embeddings. We also propose three variants that do not require an embedding matrix at all, further reducing the memory requirements. We empirically demonstrate that HashFormers are more memory efficient compared to standard pre-trained transformers while achieving comparable predictive performance when fine-tuned on multiple text classification tasks. For example, our most efficient HashFormer variant has a negligible performance degradation (0.4\% on GLUE) using only 99.1K parameters for representing the embeddings compared to 12.3-38M parameters of state-of-the-art models.

  • 2 authors
·
Oct 28, 2022

The KoLMogorov Test: Compression by Code Generation

Compression is at the heart of intelligence. A theoretically optimal way to compress any sequence of data is to find the shortest program that outputs that sequence and then halts. However, such 'Kolmogorov compression' is uncomputable, and code generating LLMs struggle to approximate this theoretical ideal, as it requires reasoning, planning and search capabilities beyond those of current models. In this work, we introduce the KoLMogorov-Test (KT), a compression-as-intelligence test for code generating LLMs. In KT a model is presented with a sequence of data at inference time, and asked to generate the shortest program that produces the sequence. We identify several benefits of KT for both evaluation and training: an essentially infinite number of problem instances of varying difficulty is readily available, strong baselines already exist, the evaluation metric (compression) cannot be gamed, and pretraining data contamination is highly unlikely. To evaluate current models, we use audio, text, and DNA data, as well as sequences produced by random synthetic programs. Current flagship models perform poorly - both GPT4-o and Llama-3.1-405B struggle on our natural and synthetic sequences. On our synthetic distribution, we are able to train code generation models with lower compression rates than previous approaches. Moreover, we show that gains on synthetic data generalize poorly to real data, suggesting that new innovations are necessary for additional gains on KT.

  • 6 authors
·
Mar 18, 2025

Anchored Decoding: Provably Reducing Copyright Risk for Any Language Model

Modern language models (LMs) tend to memorize portions of their training data and emit verbatim spans. When the underlying sources are sensitive or copyright-protected, such reproduction raises issues of consent and compensation for creators and compliance risks for developers. We propose Anchored Decoding, a plug-and-play inference-time method for suppressing verbatim copying: it enables decoding from any risky LM trained on mixed-license data by keeping generation in bounded proximity to a permissively trained safe LM. Anchored Decoding adaptively allocates a user-chosen information budget over the generation trajectory and enforces per-step constraints that yield a sequence-level guarantee, enabling a tunable risk-utility trade-off. To make Anchored Decoding practically useful, we introduce a new permissively trained safe model (TinyComma 1.8B), as well as Anchored_{Byte} Decoding, a byte-level variant of our method that enables cross-vocabulary fusion via the ByteSampler framework (Hayase et al., 2025). We evaluate our methods across six model pairs on long-form evaluations of copyright risk and utility. Anchored and Anchored_{Byte} Decoding define a new Pareto frontier, preserving near-original fluency and factuality while eliminating up to 75% of the measurable copying gap (averaged over six copying metrics) between the risky baseline and a safe reference, at a modest inference overhead.

Conditional Memory via Scalable Lookup: A New Axis of Sparsity for Large Language Models

While Mixture-of-Experts (MoE) scales capacity via conditional computation, Transformers lack a native primitive for knowledge lookup, forcing them to inefficiently simulate retrieval through computation. To address this, we introduce conditional memory as a complementary sparsity axis, instantiated via Engram, a module that modernizes classic N-gram embedding for O(1) lookup. By formulating the Sparsity Allocation problem, we uncover a U-shaped scaling law that optimizes the trade-off between neural computation (MoE) and static memory (Engram). Guided by this law, we scale Engram to 27B parameters, achieving superior performance over a strictly iso-parameter and iso-FLOPs MoE baseline. Most notably, while the memory module is expected to aid knowledge retrieval (e.g., MMLU +3.4; CMMLU +4.0), we observe even larger gains in general reasoning (e.g., BBH +5.0; ARC-Challenge +3.7) and code/math domains~(HumanEval +3.0; MATH +2.4). Mechanistic analyses reveal that Engram relieves the backbone's early layers from static reconstruction, effectively deepening the network for complex reasoning. Furthermore, by delegating local dependencies to lookups, it frees up attention capacity for global context, substantially boosting long-context retrieval (e.g., Multi-Query NIAH: 84.2 to 97.0). Finally, Engram establishes infrastructure-aware efficiency: its deterministic addressing enables runtime prefetching from host memory, incurring negligible overhead. We envision conditional memory as an indispensable modeling primitive for next-generation sparse models.

deepseek-ai DeepSeek
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Jan 12 1

Kolmogorov-Arnold Networks: A Critical Assessment of Claims, Performance, and Practical Viability

Kolmogorov-Arnold Networks (KANs) have gained significant attention as an alternative to traditional multilayer perceptrons, with proponents claiming superior interpretability and performance through learnable univariate activation functions. However, recent systematic evaluations reveal substantial discrepancies between theoretical claims and empirical evidence. This critical assessment examines KANs' actual performance across diverse domains using fair comparison methodologies that control for parameters and computational costs. Our analysis demonstrates that KANs outperform MLPs only in symbolic regression tasks, while consistently underperforming in machine learning, computer vision, and natural language processing benchmarks. The claimed advantages largely stem from B-spline activation functions rather than architectural innovations, and computational overhead (1.36-100x slower) severely limits practical deployment. Furthermore, theoretical claims about breaking the "curse of dimensionality" lack rigorous mathematical foundation. We systematically identify the conditions under which KANs provide value versus traditional approaches, establish evaluation standards for future research, and propose a priority-based roadmap for addressing fundamental limitations. This work provides researchers and practitioners with evidence-based guidance for the rational adoption of KANs while highlighting critical research gaps that must be addressed for broader applicability.

  • 4 authors
·
Jul 13, 2024

Unbounded: A Generative Infinite Game of Character Life Simulation

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite games, we leverage recent advances in generative AI to create Unbounded: a game of character life simulation that is fully encapsulated in generative models. Specifically, Unbounded draws inspiration from sandbox life simulations and allows you to interact with your autonomous virtual character in a virtual world by feeding, playing with and guiding it - with open-ended mechanics generated by an LLM, some of which can be emergent. In order to develop Unbounded, we propose technical innovations in both the LLM and visual generation domains. Specifically, we present: (1) a specialized, distilled large language model (LLM) that dynamically generates game mechanics, narratives, and character interactions in real-time, and (2) a new dynamic regional image prompt Adapter (IP-Adapter) for vision models that ensures consistent yet flexible visual generation of a character across multiple environments. We evaluate our system through both qualitative and quantitative analysis, showing significant improvements in character life simulation, user instruction following, narrative coherence, and visual consistency for both characters and the environments compared to traditional related approaches.

  • 8 authors
·
Oct 24, 2024 2

GEAR: An Efficient KV Cache Compression Recipefor Near-Lossless Generative Inference of LLM

Key-value (KV) caching has become the de-facto to accelerate generation speed for large language models (LLMs) inference. However, the growing cache demand with increasing sequence length has transformed LLM inference to be a memory bound problem, significantly constraining the system throughput. Existing methods rely on dropping unimportant tokens or quantizing all entries uniformly. Such methods, however, often incur high approximation errors to represent the compressed matrices. The autoregressive decoding process further compounds the error of each step, resulting in critical deviation in model generation and deterioration of performance. To tackle this challenge, we propose GEAR, an efficient KV cache compression framework that achieves near-lossless high-ratio compression. GEAR first applies quantization to majority of entries of similar magnitudes to ultra-low precision. It then employs a low rank matrix to approximate the quantization error, and a sparse matrix to remedy individual errors from outlier entries. By adeptly integrating three techniques, GEAR is able to fully exploit their synergistic potentials. Our experiments demonstrate that compared to alternatives, GEAR achieves near-lossless 4-bit KV cache compression with up to 2.38x throughput improvement, while reducing peak-memory size up to 2.29x. Our code is publicly available at https://github.com/HaoKang-Timmy/GEAR.

  • 7 authors
·
Mar 8, 2024 2

Verification of the Implicit World Model in a Generative Model via Adversarial Sequences

Generative sequence models are typically trained on sample sequences from natural or formal languages. It is a crucial question whether -- or to what extent -- sample-based training is able to capture the true structure of these languages, often referred to as the ``world model''. Theoretical results indicate that we can hope for soundness at best, that is, generating valid sequences, but not necessarily all of them. However, it is still important to have practical tools that are able to verify whether a given sequence model is sound. In this study, we focus on chess, as it is a domain that provides enough complexity while having a simple rule-based world model. We propose adversarial sequence generation for verifying the soundness of the sequence model. Our adversaries generate valid sequences so as to force the sequence model to generate an invalid next move prediction. Apart from the falsification of soundness, this method is also suitable for a more fine-grained analysis of the failure modes and the effects of different choices during training. To demonstrate this, we propose a number of methods for adversarial sequence generation and evaluate the approach on a large set of chess models. We train models on random as well as high-quality chess games, using several training recipes. We find that none of the models are sound, but some training techniques and dataset choices are able to improve soundness remarkably. We also investigate the potential application of board state probes in both our training and attack methods. Our findings indicate that the extracted board states have no causal role in next token prediction in most of the models.

  • 2 authors
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Feb 5

Kronecker Embeddings: Byte-Level Structured Token Representations for Parameter-Efficient Language Models

Large language models route every input through a learned embedding table of shape |V| x d_model, consuming hundreds of millions to billions of trainable parameters at frontier scale. We introduce Kronecker Embeddings, a deterministic byte-level character-position factorization that replaces this table with a fixed encoder and a single learned projection, compatible with standard BPE tokenizers, eliminating 91--94% of input-side trainable parameters at frontier scale. We provide five contributions. First, a cross-model probe across six LMs (135M-671B parameters) shows trained input embeddings cluster typographic variants of the probe word far more than morphological relatives; Kronecker escapes this clustering at the embedding layer. Second, a controlled three-seed comparison on nanoGPT GPT-2 124M over 2.5B tokens of FineWeb-Edu shows Kronecker reaching 2.5 +- 0.2% lower validation loss than the BPE-tied baseline (gap 0.083 +- 0.007 nats, ~9% lower perplexity), needing ~1.43x fewer steps to reach BPE's converged loss. Third, a spelling-robustness probe over 110 clean/typo pairs shows Kronecker preserves the top-1 prediction on 55.5% of pairs vs. 47.3% for BPE (+8.2 pp) and lowers KL by 7.6%, winning or tying in 10 of 11 categories; a generation probe shows Kronecker echoes byte-novel strings and typos through generation where BPE forgets them. Fourth, BPE embedding norm drifts during training while Kronecker projection norm stays near 1.0, consistent with a stable representational target. Fifth, an on-the-fly runtime variant reconstructs embeddings from a 4.5 MB byte buffer rather than a 2.15 GB table at vocabulary 131,072, with 0.01--0.24% step-time overhead. Byte-level locality has a tradeoff: byte-similar but semantically distant pairs (compute/commute, nation/notion) cluster together, shifting disambiguation to early attention layers.

  • 1 authors
·
May 27

Layerwise Recurrent Router for Mixture-of-Experts

The scaling of large language models (LLMs) has revolutionized their capabilities in various tasks, yet this growth must be matched with efficient computational strategies. The Mixture-of-Experts (MoE) architecture stands out for its ability to scale model size without significantly increasing training costs. Despite their advantages, current MoE models often display parameter inefficiency. For instance, a pre-trained MoE-based LLM with 52 billion parameters might perform comparably to a standard model with 6.7 billion parameters. Being a crucial part of MoE, current routers in different layers independently assign tokens without leveraging historical routing information, potentially leading to suboptimal token-expert combinations and the parameter inefficiency problem. To alleviate this issue, we introduce the Layerwise Recurrent Router for Mixture-of-Experts (RMoE). RMoE leverages a Gated Recurrent Unit (GRU) to establish dependencies between routing decisions across consecutive layers. Such layerwise recurrence can be efficiently parallelly computed for input tokens and introduces negotiable costs. Our extensive empirical evaluations demonstrate that RMoE-based language models consistently outperform a spectrum of baseline models. Furthermore, RMoE integrates a novel computation stage orthogonal to existing methods, allowing seamless compatibility with other MoE architectures. Our analyses attribute RMoE's gains to its effective cross-layer information sharing, which also improves expert selection and diversity. Our code is at https://github.com/qiuzh20/RMoE

  • 7 authors
·
Aug 13, 2024 2

Modular RAG: Transforming RAG Systems into LEGO-like Reconfigurable Frameworks

Retrieval-augmented Generation (RAG) has markedly enhanced the capabilities of Large Language Models (LLMs) in tackling knowledge-intensive tasks. The increasing demands of application scenarios have driven the evolution of RAG, leading to the integration of advanced retrievers, LLMs and other complementary technologies, which in turn has amplified the intricacy of RAG systems. However, the rapid advancements are outpacing the foundational RAG paradigm, with many methods struggling to be unified under the process of "retrieve-then-generate". In this context, this paper examines the limitations of the existing RAG paradigm and introduces the modular RAG framework. By decomposing complex RAG systems into independent modules and specialized operators, it facilitates a highly reconfigurable framework. Modular RAG transcends the traditional linear architecture, embracing a more advanced design that integrates routing, scheduling, and fusion mechanisms. Drawing on extensive research, this paper further identifies prevalent RAG patterns-linear, conditional, branching, and looping-and offers a comprehensive analysis of their respective implementation nuances. Modular RAG presents innovative opportunities for the conceptualization and deployment of RAG systems. Finally, the paper explores the potential emergence of new operators and paradigms, establishing a solid theoretical foundation and a practical roadmap for the continued evolution and practical deployment of RAG technologies.

  • 4 authors
·
Jul 25, 2024

Emulating malware authors for proactive protection using GANs over a distributed image visualization of dynamic file behavior

Malware authors have always been at an advantage of being able to adversarially test and augment their malicious code, before deploying the payload, using anti-malware products at their disposal. The anti-malware developers and threat experts, on the other hand, do not have such a privilege of tuning anti-malware products against zero-day attacks pro-actively. This allows the malware authors to being a step ahead of the anti-malware products, fundamentally biasing the cat and mouse game played by the two parties. In this paper, we propose a way that would enable machine learning based threat prevention models to bridge that gap by being able to tune against a deep generative adversarial network (GAN), which takes up the role of a malware author and generates new types of malware. The GAN is trained over a reversible distributed RGB image representation of known malware behaviors, encoding the sequence of API call ngrams and the corresponding term frequencies. The generated images represent synthetic malware that can be decoded back to the underlying API call sequence information. The image representation is not only demonstrated as a general technique of incorporating necessary priors for exploiting convolutional neural network architectures for generative or discriminative modeling, but also as a visualization method for easy manual software or malware categorization, by having individual API ngram information distributed across the image space. In addition, we also propose using smart-definitions for detecting malwares based on perceptual hashing of these images. Such hashes are potentially more effective than cryptographic hashes that do not carry any meaningful similarity metric, and hence, do not generalize well.

  • 2 authors
·
Jul 29, 2018

Emergent Mixture-of-Experts: Can Dense Pre-trained Transformers Benefit from Emergent Modular Structures?

Incorporating modular designs into neural networks demonstrates superior out-of-generalization, learning efficiency, etc. Existing modular neural networks are generally explicit because their modular architectures are pre-defined, and individual modules are expected to implement distinct functions. Conversely, recent works reveal that there exist implicit modular structures in standard pre-trained transformers, namely Emergent Modularity. They indicate that such modular structures exhibit during the early pre-training phase and are totally spontaneous. However, most transformers are still treated as monolithic models with their modular natures underutilized. Therefore, given the excellent properties of explicit modular architecture, we explore whether and how dense pre-trained transformers can benefit from emergent modular structures. To study this question, we construct Emergent Mixture-of-Experts (EMoE). Without introducing additional parameters, EMoE can be seen as the modular counterpart of the original model and can be effortlessly incorporated into downstream tuning. Extensive experiments (we tune 1785 models) on various downstream tasks (vision and language) and models (22M to1.5B) demonstrate that EMoE effectively boosts in-domain and out-of-domain generalization abilities. Further analysis and ablation study suggest that EMoE mitigates negative knowledge transfer and is robust to various configurations. Code is available at https://github.com/qiuzh20/EMoE

  • 3 authors
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Oct 16, 2023