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Jun 10

Streaming Long Video Understanding with Large Language Models

This paper presents VideoStreaming, an advanced vision-language large model (VLLM) for video understanding, that capably understands arbitrary-length video with a constant number of video tokens streamingly encoded and adaptively selected. The challenge of video understanding in the vision language area mainly lies in the significant computational burden caused by the great number of tokens extracted from long videos. Previous works rely on sparse sampling or frame compression to reduce tokens. However, such approaches either disregard temporal information in a long time span or sacrifice spatial details, resulting in flawed compression. To address these limitations, our VideoStreaming has two core designs: Memory-Propagated Streaming Encoding and Adaptive Memory Selection. The Memory-Propagated Streaming Encoding architecture segments long videos into short clips and sequentially encodes each clip with a propagated memory. In each iteration, we utilize the encoded results of the preceding clip as historical memory, which is integrated with the current clip to distill a condensed representation that encapsulates the video content up to the current timestamp. After the encoding process, the Adaptive Memory Selection strategy selects a constant number of question-related memories from all the historical memories and feeds them into the LLM to generate informative responses. The question-related selection reduces redundancy within the memories, enabling efficient and precise video understanding. Meanwhile, the disentangled video extraction and reasoning design allows the LLM to answer different questions about a video by directly selecting corresponding memories, without the need to encode the whole video for each question. Our model achieves superior performance and higher efficiency on long video benchmarks, showcasing precise temporal comprehension for detailed question answering.

  • 7 authors
·
May 24, 2024

Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation

We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generalizable generation prior, improving quality even when only the optimized initial state is used. We further introduce Unified Relative RoPE Recipe, which anchors the sink frames to start from id 0 and lets the newest frame id grow at most to the DiTs' pretrained maximum temporal RoPE id throughout training and inference, freeing the model from the finite RoPE constraint and closing the train-test RoPE extrapolation gap. In long and short video generation, Echo-Infinity achieves state-of-the-art performance, and, to our knowledge, demonstrates promising 24-hour (>1.3 M frames) real-time rollouts for the first time, suggesting a practical path toward infinite video generation.

  • 12 authors
·
Jun 2 2

LASER: Layer-wise Scale Alignment for Training-Free Streaming 4D Reconstruction

Recent feed-forward reconstruction models like VGGT and π^3 achieve impressive reconstruction quality but cannot process streaming videos due to quadratic memory complexity, limiting their practical deployment. While existing streaming methods address this through learned memory mechanisms or causal attention, they require extensive retraining and may not fully leverage the strong geometric priors of state-of-the-art offline models. We propose LASER, a training-free framework that converts an offline reconstruction model into a streaming system by aligning predictions across consecutive temporal windows. We observe that simple similarity transformation (Sim(3)) alignment fails due to layer depth misalignment: monocular scale ambiguity causes relative depth scales of different scene layers to vary inconsistently between windows. To address this, we introduce layer-wise scale alignment, which segments depth predictions into discrete layers, computes per-layer scale factors, and propagates them across both adjacent windows and timestamps. Extensive experiments show that LASER achieves state-of-the-art performance on camera pose estimation and point map reconstruction %quality with offline models while operating at 14 FPS with 6 GB peak memory on a RTX A6000 GPU, enabling practical deployment for kilometer-scale streaming videos. Project website: https://neu-vi.github.io/LASER/{https://neu-vi.github.io/LASER/}

  • 6 authors
·
Dec 15, 2025

Think While Watching: Online Streaming Segment-Level Memory for Multi-Turn Video Reasoning in Multimodal Large Language Models

Multimodal large language models (MLLMs) have shown strong performance on offline video understanding, but most are limited to offline inference or have weak online reasoning, making multi-turn interaction over continuously arriving video streams difficult. Existing streaming methods typically use an interleaved perception-generation paradigm, which prevents concurrent perception and generation and leads to early memory decay as streams grow, hurting long-range dependency modeling. We propose Think While Watching, a memory-anchored streaming video reasoning framework that preserves continuous segment-level memory during multi-turn interaction. We build a three-stage, multi-round chain-of-thought dataset and adopt a stage-matched training strategy, while enforcing strict causality through a segment-level streaming causal mask and streaming positional encoding. During inference, we introduce an efficient pipeline that overlaps watching and thinking and adaptively selects the best attention backend. Under both single-round and multi-round streaming input protocols, our method achieves strong results. Built on Qwen3-VL, it improves single-round accuracy by 2.6% on StreamingBench and by 3.79% on OVO-Bench. In the multi-round setting, it maintains performance while reducing output tokens by 56%. Code is available at: https://github.com/wl666hhh/Think_While_Watching/

  • 7 authors
·
Mar 12 2

Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression

Recent advances in autoregressive video diffusion have enabled real-time frame streaming, yet existing solutions still suffer from temporal repetition, drift, and motion deceleration. We find that naively applying StreamingLLM-style attention sinks to video diffusion leads to fidelity degradation and motion stagnation. To overcome this, we introduce Deep Forcing, which consists of two training-free mechanisms that address this without any fine-tuning. Specifically, 1) Deep Sink dedicates half of the sliding window to persistent sink tokens and re-aligns their temporal RoPE phase to the current timeline, stabilizing global context during long rollouts. 2) Participative Compression performs importance-aware KV cache pruning that preserves only tokens actively participating in recent attention while safely discarding redundant and degraded history, minimizing error accumulation under out-of-distribution length generation. Together, these components enable over 12x extrapolation (e.g. 5s-trained to 60s+ generation) with better imaging quality than LongLive, better aesthetic quality than RollingForcing, almost maintaining overall consistency, and substantial gains in dynamic degree, all while maintaining real-time generation. Our results demonstrate that training-free KV-cache management can match or exceed training-based approaches for autoregressively streaming long-video generation.

  • 6 authors
·
Dec 4, 2025 2

ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling

Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our

  • 8 authors
·
Mar 26 6

CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives

Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot boundaries. Existing autoregressive models often struggle in this setting. Trained primarily for short-horizon continuation, they treat long sequences as extended single shots, inevitably suffering from motion stagnation and semantic drift during long rollouts. To bridge this gap, we introduce CausalCine, an interactive autoregressive framework that transforms multi-shot video generation into an online directing process. CausalCine generates causally across shot changes, accepts dynamic prompts on the fly, and reuses context without regenerating previous shots. To achieve this, we first train a causal base model on native multi-shot sequences to learn complex shot transitions prior to acceleration. We then propose Content-Aware Memory Routing (CAMR), which dynamically retrieves historical KV entries according to attention-based relevance scores rather than temporal proximity, preserving cross-shot coherence under bounded active memory. Finally, we distill the causal base model into a few-step generator for real-time interactive generation. Extensive experiments demonstrate that CausalCine significantly outperforms autoregressive baselines and approaches the capability of bidirectional models while unlocking the streaming interactivity of causal generation. Demo available at https://yihao-meng.github.io/CausalCine/

antgroup Ant Group
·
May 11 1

Streaming Video Question-Answering with In-context Video KV-Cache Retrieval

We propose ReKV, a novel training-free approach that enables efficient streaming video question-answering (StreamingVQA), by seamlessly integrating with existing Video Large Language Models (Video-LLMs). Traditional VideoQA systems struggle with long videos, as they must process entire videos before responding to queries, and repeat this process for each new question. In contrast, our approach analyzes long videos in a streaming manner, allowing for prompt responses as soon as user queries are received. Building on a common Video-LLM, we first incorporate a sliding-window attention mechanism, ensuring that input frames attend to a limited number of preceding frames, thereby reducing computational overhead. To prevent information loss, we store processed video key-value caches (KV-Caches) in RAM and disk, reloading them into GPU memory as needed. Additionally, we introduce a retrieval method that leverages an external retriever or the parameters within Video-LLMs to retrieve only query-relevant KV-Caches, ensuring both efficiency and accuracy in question answering. ReKV enables the separation of video encoding and question-answering across different processes and GPUs, significantly enhancing the efficiency of StreamingVQA. Through comprehensive experimentation, we validate the efficacy and practicality of our approach, which significantly boosts efficiency and enhances applicability over existing VideoQA models.

  • 10 authors
·
Mar 1, 2025

Semantic-Aware Adaptive Visual Memory for Streaming Video Understanding

Online streaming video understanding requires models to process continuous visual inputs and respond to user queries in real time, where the unbounded stream and unpredictable query timing turn memory management into a central challenge. Existing methods typically compress visual tokens via visual similarity heuristics, or augment compression with KV-cache-level retrieval. However, compression decisions rarely incorporate semantic signals, and retrieval is often added after compression is finalized, making the two stages hard to coordinate. We present SAVEMem, a training-free dual-stage framework that brings semantic awareness into memory generation and lets the retrieval scope adapt per query. In Stage~1, SAVEMem builds a three-tier streaming memory online under a constant memory budget. A fixed pseudo-question bank provides a lightweight semantic prior, so that long-term retention is shaped by semantic salience rather than visual similarity alone. In Stage~2, SAVEMem performs query-aware retrieval over this memory. An anchor-conditioned recency gate adapts the retrieval scope from short-term to mid- and long-term memory based on whether the query targets the present or the distant past. Within this scope, late interaction between query and memory tokens selects candidate frames for answering. Applied to Qwen2.5-VL without training, SAVEMem improves the OVO-Bench overall score from 52.27 to 62.69 and yields consistent gains on StreamingBench and ODV-Bench, while reducing peak GPU memory by 48\% at 128 frames over the backbone.

  • 5 authors
·
May 7

Stream2LLM: Overlap Context Streaming and Prefill for Reduced Time-to-First-Token (TTFT)

Context retrieval systems for LLM inference face a critical challenge: high retrieval latency creates a fundamental tension between waiting for complete context (poor time-to-first-token) and proceeding without it (reduced quality). Streaming context incrementally--overlapping retrieval with inference--can mitigate this latency, but doing so with concurrent requests introduces new challenges: requests contend for GPU compute and memory, and scheduling must adapt to dynamic context arrivals. We present Stream2LLM, a streaming-aware LLM serving system for concurrent prefill-decode disaggregated deployments. Stream2LLM introduces adaptive scheduling and preemption for two distinct retrieval patterns: append-mode (progressive context accumulation) and update-mode (iterative refinement with cache invalidation). It decouples scheduling decisions from resource acquisition, enabling flexible preemption strategies guided by hardware-specific cost models, and uses longest common prefix matching to minimize redundant computation when input changes dynamically. To evaluate Stream2LLM, we collect two large-scale, real-world streaming workloads based on web crawling and approximate nearest neighbor search. Our evaluation demonstrates that streaming architecture delivers up to 11x TTFT improvements, with cost-aware scheduling providing critical benefits under memory pressure, all while maintaining throughput parity with non-streaming baselines. Code: https://github.com/rajveerb/stream2llm/tree/mlsys_artifact

  • 5 authors
·
Apr 21

SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory

Autoregressive (AR) diffusion models offer a promising framework for sequential generation tasks such as video synthesis by combining diffusion modeling with causal inference. Although they support streaming generation, existing AR diffusion methods struggle to scale efficiently. In this paper, we identify two key challenges in hour-scale real-time human animation. First, most forcing strategies propagate sample-level representations with mismatched diffusion states, causing inconsistent learning signals and unstable convergence. Second, historical representations grow unbounded and lack structure, preventing effective reuse of cached states and severely limiting inference efficiency. To address these challenges, we propose Neighbor Forcing, a diffusion-step-consistent AR formulation that propagates temporally adjacent frames as latent neighbors under the same noise condition. This design provides a distribution-aligned and stable learning signal while preserving drifting throughout the AR chain. Building upon this, we introduce a structured ConvKV memory mechanism that compresses the keys and values in causal attention into a fixed-length representation, enabling constant-memory inference and truly infinite video generation without relying on short-term motion-frame memory. Extensive experiments demonstrate that our approach significantly improves training convergence, hour-scale generation quality, and inference efficiency compared to existing AR diffusion methods. Numerically, LiveAct enables hour-scale real-time human animation and supports 20 FPS real-time streaming inference on as few as two NVIDIA H100 or H200 GPUs. Quantitative results demonstrate that our method attains state-of-the-art performance in lip-sync accuracy, human animation quality, and emotional expressiveness, with the lowest inference cost.

  • 7 authors
·
Mar 12

Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion

Interactive long video generation requires prompt switching to introduce new subjects or events, while maintaining perceptual fidelity and coherent motion over extended horizons. Recent distilled streaming video diffusion models reuse a rolling KV cache for long-range generation, enabling prompt-switch interaction through re-cache at each switch. However, existing streaming methods still exhibit progressive quality degradation and weakened motion dynamics. We identify two failure modes specific to interactive streaming generation: (i) at each prompt switch, current cache maintenance cannot simultaneously retain KV-based semantic context and recent latent cues, resulting in weak boundary conditioning and reduced perceptual quality; and (ii) during distillation, unbounded time indexing induces a positional distribution shift from the pretrained backbone's bounded RoPE regime, weakening pretrained motion priors and long-horizon motion retention. To address these issues, we propose Anchor Forcing, a cache-centric framework with two designs. First, an anchor-guided re-cache mechanism stores KV states in anchor caches and warm-starts re-cache from these anchors at each prompt switch, reducing post-switch evidence loss and stabilizing perceptual quality. Second, a tri-region RoPE with region-specific reference origins, together with RoPE re-alignment distillation, reconciles unbounded streaming indices with the pretrained RoPE regime to better retain motion priors. Experiments on long videos show that our method improves perceptual quality and motion metrics over prior streaming baselines in interactive settings. Project page: https://github.com/vivoCameraResearch/Anchor-Forcing

  • 9 authors
·
Mar 12

LLM as Effective Streaming Processor: Bridging Streaming-Batch Mismatches with Group Position Encoding

Large Language Models (LLMs) are primarily designed for batch processing. Existing methods for adapting LLMs to streaming rely either on expensive re-encoding or specialized architectures with limited scalability. This work identifies three key mismatches in adapting batch-oriented LLMs to streaming: (1) input-attention, (2) output-attention, and (3) position-ID mismatches. While it is commonly assumed that the latter two mismatches require frequent re-encoding, our analysis reveals that only the input-attention mismatch significantly impacts performance, indicating re-encoding outputs is largely unnecessary. To better understand this discrepancy with the common assumption, we provide the first comprehensive analysis of the impact of position encoding on LLMs in streaming, showing that preserving relative positions within source and target contexts is more critical than maintaining absolute order. Motivated by the above analysis, we introduce a group position encoding paradigm built on batch architectures to enhance consistency between streaming and batch modes. Extensive experiments on cross-lingual and cross-modal tasks demonstrate that our method outperforms existing approaches. Our method requires no architectural modifications, exhibits strong generalization in both streaming and batch modes. The code is available at repository https://github.com/EIT-NLP/StreamingLLM.

  • 7 authors
·
May 22, 2025 1

MotionStream: Real-Time Video Generation with Interactive Motion Controls

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS streaming generation on a single GPU. Our approach begins by augmenting a text-to-video model with motion control, which generates high-quality videos that adhere to the global text prompt and local motion guidance, but does not perform inference on the fly. As such, we distill this bidirectional teacher into a causal student through Self Forcing with Distribution Matching Distillation, enabling real-time streaming inference. Several key challenges arise when generating videos of long, potentially infinite time-horizons: (1) bridging the domain gap from training on finite length and extrapolating to infinite horizons, (2) sustaining high quality by preventing error accumulation, and (3) maintaining fast inference, without incurring growth in computational cost due to increasing context windows. A key to our approach is introducing carefully designed sliding-window causal attention, combined with attention sinks. By incorporating self-rollout with attention sinks and KV cache rolling during training, we properly simulate inference-time extrapolations with a fixed context window, enabling constant-speed generation of arbitrarily long videos. Our models achieve state-of-the-art results in motion following and video quality while being two orders of magnitude faster, uniquely enabling infinite-length streaming. With MotionStream, users can paint trajectories, control cameras, or transfer motion, and see results unfold in real-time, delivering a truly interactive experience.

adobe Adobe
·
Nov 3, 2025 7

Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams

Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most common media forms in the real world, have seldom received attention. Compared to offline videos, the 'dynamic' nature of online video streams poses challenges for the direct application of existing models and introduces new problems, such as the storage of extremely long-term information, interaction between continuous visual content and 'asynchronous' user questions. Therefore, in this paper we present Flash-VStream, a video-language model that simulates the memory mechanism of human. Our model is able to process extremely long video streams in real-time and respond to user queries simultaneously. Compared to existing models, Flash-VStream achieves significant reductions in inference latency and VRAM consumption, which is intimately related to performing understanding of online streaming video. In addition, given that existing video understanding benchmarks predominantly concentrate on offline scenario, we propose VStream-QA, a novel question answering benchmark specifically designed for online video streaming understanding. Comparisons with popular existing methods on the proposed benchmark demonstrate the superiority of our method for such challenging setting. To verify the generalizability of our approach, we further evaluate it on existing video understanding benchmarks and achieves state-of-the-art performance in offline scenarios as well. All code, models, and datasets are available at the https://invinciblewyq.github.io/vstream-page/

  • 7 authors
·
Jun 12, 2024 3

StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration

Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.

Wan-Video WanXiang
·
May 24 2

StreamingVLM: Real-Time Understanding for Infinite Video Streams

Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with full attention leads to quadratic computational costs and poor performance on long videos. Meanwhile, simple sliding window methods are also flawed, as they either break coherence or suffer from high latency due to redundant recomputation. In this paper, we introduce StreamingVLM, a model designed for real-time, stable understanding of infinite visual input. Our approach is a unified framework that aligns training with streaming inference. During inference, we maintain a compact KV cache by reusing states of attention sinks, a short window of recent vision tokens, and a long window of recent text tokens. This streaming ability is instilled via a simple supervised fine-tuning (SFT) strategy that applies full attention on short, overlapped video chunks, which effectively mimics the inference-time attention pattern without training on prohibitively long contexts. For evaluation, we build Inf-Streams-Eval, a new benchmark with videos averaging over two hours that requires dense, per-second alignment between frames and text. On Inf-Streams-Eval, StreamingVLM achieves a 66.18% win rate against GPT-4O mini and maintains stable, real-time performance at up to 8 FPS on a single NVIDIA H100. Notably, our SFT strategy also enhances general VQA abilities without any VQA-specific fine-tuning, improving performance on LongVideoBench by +4.30 and OVOBench Realtime by +5.96. Code is available at https://github.com/mit-han-lab/streaming-vlm.

  • 7 authors
·
Oct 10, 2025 3

Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention

Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines. However, their core attention layers become a major bottleneck at inference time: as generation progresses, the KV cache grows, causing both increasing latency and escalating GPU memory, which in turn restricts usable temporal context and harms long-range consistency. In this work, we study redundancy in autoregressive video diffusion and identify three persistent sources: near-duplicate cached keys across frames, slowly evolving (largely semantic) queries/keys that make many attention computations redundant, and cross-attention over long prompts where only a small subset of tokens matters per frame. Building on these observations, we propose a unified, training-free attention framework for autoregressive diffusion: TempCache compresses the KV cache via temporal correspondence to bound cache growth; AnnCA accelerates cross-attention by selecting frame-relevant prompt tokens using fast approximate nearest neighbor (ANN) matching; and AnnSA sparsifies self-attention by restricting each query to semantically matched keys, also using a lightweight ANN. Together, these modules reduce attention, compute, and memory and are compatible with existing autoregressive diffusion backbones and world models. Experiments demonstrate up to x5--x10 end-to-end speedups while preserving near-identical visual quality and, crucially, maintaining stable throughput and nearly constant peak GPU memory usage over long rollouts, where prior methods progressively slow down and suffer from increasing memory usage.

  • 6 authors
·
Feb 2 2

Flow caching for autoregressive video generation

Autoregressive models, often built on Transformer architectures, represent a powerful paradigm for generating ultra-long videos by synthesizing content in sequential chunks. However, this sequential generation process is notoriously slow. While caching strategies have proven effective for accelerating traditional video diffusion models, existing methods assume uniform denoising across all frames-an assumption that breaks down in autoregressive models where different video chunks exhibit varying similarity patterns at identical timesteps. In this paper, we present FlowCache, the first caching framework specifically designed for autoregressive video generation. Our key insight is that each video chunk should maintain independent caching policies, allowing fine-grained control over which chunks require recomputation at each timestep. We introduce a chunkwise caching strategy that dynamically adapts to the unique denoising characteristics of each chunk, complemented by a joint importance-redundancy optimized KV cache compression mechanism that maintains fixed memory bounds while preserving generation quality. Our method achieves remarkable speedups of 2.38 times on MAGI-1 and 6.7 times on SkyReels-V2, with negligible quality degradation (VBench: 0.87 increase and 0.79 decrease respectively). These results demonstrate that FlowCache successfully unlocks the potential of autoregressive models for real-time, ultra-long video generation-establishing a new benchmark for efficient video synthesis at scale. The code is available at https://github.com/mikeallen39/FlowCache.

  • 12 authors
·
Feb 10

V-Rex: Real-Time Streaming Video LLM Acceleration via Dynamic KV Cache Retrieval

Streaming video large language models (LLMs) are increasingly used for real-time multimodal tasks such as video captioning, question answering, conversational agents, and augmented reality. However, these models face fundamental memory and computational challenges because their key-value (KV) caches grow substantially with continuous streaming video input. This process requires an iterative prefill stage, which is a unique feature of streaming video LLMs. Due to its iterative prefill stage, it suffers from significant limitations, including extensive computation, substantial data transfer, and degradation in accuracy. Crucially, this issue is exacerbated for edge deployment, which is the primary target for these models. In this work, we propose V-Rex, the first software-hardware co-designed accelerator that comprehensively addresses both algorithmic and hardware bottlenecks in streaming video LLM inference. At its core, V-Rex introduces ReSV, a training-free dynamic KV cache retrieval algorithm. ReSV exploits temporal and spatial similarity-based token clustering to reduce excessive KV cache memory across video frames. To fully realize these algorithmic benefits, V-Rex offers a compact, low-latency hardware accelerator with a dynamic KV cache retrieval engine (DRE), featuring bit-level and early-exit based computing units. V-Rex achieves unprecedented real-time of 3.9-8.3 FPS and energy-efficient streaming video LLM inference on edge deployment with negligible accuracy loss. While DRE only accounts for 2.2% power and 2.0% area, the system delivers 1.9-19.7x speedup and 3.1-18.5x energy efficiency improvements over AGX Orin GPU. This work is the first to comprehensively tackle KV cache retrieval across algorithms and hardware, enabling real-time streaming video LLM inference on resource-constrained edge devices.

  • 4 authors
·
Dec 13, 2025 2

Efficient Streaming Language Models with Attention Sinks

Deploying Large Language Models (LLMs) in streaming applications such as multi-round dialogue, where long interactions are expected, is urgently needed but poses two major challenges. Firstly, during the decoding stage, caching previous tokens' Key and Value states (KV) consumes extensive memory. Secondly, popular LLMs cannot generalize to longer texts than the training sequence length. Window attention, where only the most recent KVs are cached, is a natural approach -- but we show that it fails when the text length surpasses the cache size. We observe an interesting phenomenon, namely attention sink, that keeping the KV of initial tokens will largely recover the performance of window attention. In this paper, we first demonstrate that the emergence of attention sink is due to the strong attention scores towards initial tokens as a ``sink'' even if they are not semantically important. Based on the above analysis, we introduce StreamingLLM, an efficient framework that enables LLMs trained with a finite length attention window to generalize to infinite sequence lengths without any fine-tuning. We show that StreamingLLM can enable Llama-2, MPT, Falcon, and Pythia to perform stable and efficient language modeling with up to 4 million tokens and more. In addition, we discover that adding a placeholder token as a dedicated attention sink during pre-training can further improve streaming deployment. In streaming settings, StreamingLLM outperforms the sliding window recomputation baseline by up to 22.2x speedup. Code and datasets are provided at https://github.com/mit-han-lab/streaming-llm.

  • 5 authors
·
Sep 29, 2023 1

Think-as-You-See: Streaming Chain-of-Thought Reasoning for Large Vision-Language Models

Large Vision Language Models (LVLMs) exhibit strong Chain-of-Thought (CoT) capabilities, yet most existing paradigms assume full-video availability before inference, a batch-style process misaligned with real-world video streams where information arrives sequentially. Motivated by the streaming nature of video data, we investigate two streaming reasoning paradigms for LVLMs. The first, an interleaved paradigm, alternates between receiving frames and producing partial reasoning but remains constrained by strictly ordered cache updates. To better match streaming inputs, we propose Think-as-You-See (TaYS), a unified framework enabling true concurrent reasoning. TaYS integrates parallelized CoT generation, stream-constrained training, and stream-parallel inference. It further employs temporally aligned reasoning units, streaming attention masks and positional encodings, and a dual KV-cache that decouples visual encoding from textual reasoning. We evaluate all paradigms on the Qwen2.5-VL family across representative video CoT tasks, including event dynamics analysis, causal reasoning, and thematic understanding. Experiments show that TaYS consistently outperforms both batch and interleaved baselines, improving reasoning performance while substantially reducing time-to-first-token (TTFT) and overall reasoning delay. These results demonstrate the effectiveness of data-aligned streaming reasoning in enabling efficient and responsive video understanding for LVLMs. We release our code at https://github.com/EIT-NLP/StreamingLLM/tree/main/TaYS{this repository.}

  • 7 authors
·
Mar 3

CurveStream: Boosting Streaming Video Understanding in MLLMs via Curvature-Aware Hierarchical Visual Memory Management

Multimodal Large Language Models have achieved significant success in offline video understanding, yet their application to streaming videos is severely limited by the linear explosion of visual tokens, which often leads to Out-of-Memory (OOM) errors or catastrophic forgetting. Existing visual retention and memory management methods typically rely on uniform sampling, low-level physical metrics, or passive cache eviction. However, these strategies often lack intrinsic semantic awareness, potentially disrupting contextual coherence and blurring transient yet critical semantic transitions. To address these limitations, we propose CurveStream, a training-free, curvature-aware hierarchical visual memory management framework. Our approach is motivated by the key observation that high-curvature regions along continuous feature trajectories closely align with critical global semantic transitions. Based on this geometric insight, CurveStream evaluates real-time semantic intensity via a Curvature Score and integrates an online K-Sigma dynamic threshold to adaptively route frames into clear and fuzzy memory states under a strict token budget. Evaluations across diverse temporal scales confirm that this lightweight framework, CurveStream, consistently yields absolute performance gains of over 10% (e.g., 10.69% on StreamingBench and 13.58% on OVOBench) over respective baselines, establishing new state-of-the-art results for streaming video perception.The code will be released at https://github.com/streamingvideos/CurveStream.

  • 5 authors
·
Mar 19 2

StreamBP: Memory-Efficient Exact Backpropagation for Long Sequence Training of LLMs

Training language models on long sequence data is a demanding requirement for enhancing the model's capability on complex tasks, e.g., long-chain reasoning. However, as the sequence length scales up, the memory cost for storing activation values becomes huge during the Backpropagation (BP) process, even with the application of gradient checkpointing technique. To tackle this challenge, we propose a memory-efficient and exact BP method called StreamBP, which performs a linear decomposition of the chain rule along the sequence dimension in a layer-wise manner, significantly reducing the memory cost of activation values and logits. The proposed method is applicable to common objectives such as SFT, GRPO, and DPO. From an implementation perspective, StreamBP achieves less computational FLOPs and faster BP speed by leveraging the causal structure of the language model. Compared to gradient checkpointing, StreamBP scales up the maximum sequence length of BP by 2.8-5.5 times larger, while using comparable or even less BP time. Note that StreamBP's sequence length scaling ability can be directly transferred to batch size scaling for accelerating training. We further develop a communication-efficient distributed StreamBP to effectively support multi-GPU training and broaden its applicability. Our code can be easily integrated into the training pipeline of any transformer models and is available at https://github.com/Ledzy/StreamBP.

  • 4 authors
·
Jun 3, 2025 2

Forcing-KV: Hybrid KV Cache Compression for Efficient Autoregressive Video Diffusion Models

Autoregressive (AR) video diffusion models adopt a streaming generation framework, enabling long-horizon video generation with real-time responsiveness, as exemplified by the Self Forcing training paradigm. However, existing AR video diffusion models still suffer from significant attention complexity and severe memory overhead due to the redundant key-value (KV) caches across historical frames, which limits scalability. In this paper, we tackle this challenge by introducing KV cache compression into autoregressive video diffusion. We observe that attention heads in mainstream AR diffusion models exhibit markedly distinct attention patterns and functional roles that remain stable across samples and denoising steps. Building on our empirical study of head-wise functional specialization, we divide the attention heads into two categories: static heads, which focus on transitions across autoregressive chunks and intra-frame fidelity, and dynamic heads, which govern inter-frame motion and consistency. We then propose Forcing-KV, a hybrid KV cache compression strategy that performs structured static pruning for static heads and dynamic pruning based on segment-wise similarity for dynamic heads. While maintaining output quality, our method achieves a generation speed of over 29 frames per second on a single NVIDIA H200 GPU along with 30% cache memory reduction, delivering up to 1.35x and 1.50x speedups on LongLive and Self Forcing at 480P resolution, and further scaling to 2.82x speedup at 1080P resolution. Code and demo videos are provided at https://zju-jiyicheng.github.io/Forcing-KV-Page.

StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text

Text-to-video diffusion models enable the generation of high-quality videos that follow text instructions, making it easy to create diverse and individual content. However, existing approaches mostly focus on high-quality short video generation (typically 16 or 24 frames), ending up with hard-cuts when naively extended to the case of long video synthesis. To overcome these limitations, we introduce StreamingT2V, an autoregressive approach for long video generation of 80, 240, 600, 1200 or more frames with smooth transitions. The key components are:(i) a short-term memory block called conditional attention module (CAM), which conditions the current generation on the features extracted from the previous chunk via an attentional mechanism, leading to consistent chunk transitions, (ii) a long-term memory block called appearance preservation module, which extracts high-level scene and object features from the first video chunk to prevent the model from forgetting the initial scene, and (iii) a randomized blending approach that enables to apply a video enhancer autoregressively for infinitely long videos without inconsistencies between chunks. Experiments show that StreamingT2V generates high motion amount. In contrast, all competing image-to-video methods are prone to video stagnation when applied naively in an autoregressive manner. Thus, we propose with StreamingT2V a high-quality seamless text-to-long video generator that outperforms competitors with consistency and motion. Our code will be available at: https://github.com/Picsart-AI-Research/StreamingT2V

  • 8 authors
·
Mar 21, 2024 2

InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams

The grand vision of enabling persistent, large-scale 3D visual geometry understanding is shackled by the irreconcilable demands of scalability and long-term stability. While offline models like VGGT achieve inspiring geometry capability, their batch-based nature renders them irrelevant for live systems. Streaming architectures, though the intended solution for live operation, have proven inadequate. Existing methods either fail to support truly infinite-horizon inputs or suffer from catastrophic drift over long sequences. We shatter this long-standing dilemma with InfiniteVGGT, a causal visual geometry transformer that operationalizes the concept of a rolling memory through a bounded yet adaptive and perpetually expressive KV cache. Capitalizing on this, we devise a training-free, attention-agnostic pruning strategy that intelligently discards obsolete information, effectively ``rolling'' the memory forward with each new frame. Fully compatible with FlashAttention, InfiniteVGGT finally alleviates the compromise, enabling infinite-horizon streaming while outperforming existing streaming methods in long-term stability. The ultimate test for such a system is its performance over a truly infinite horizon, a capability that has been impossible to rigorously validate due to the lack of extremely long-term, continuous benchmarks. To address this critical gap, we introduce the Long3D benchmark, which, for the first time, enables a rigorous evaluation of continuous 3D geometry estimation on sequences about 10,000 frames. This provides the definitive evaluation platform for future research in long-term 3D geometry understanding. Code is available at: https://github.com/AutoLab-SAI-SJTU/InfiniteVGGT

AutoLab-SJTU AutoLab
·
Jan 5 3

Real-Time Streamable Generative Speech Restoration with Flow Matching

Diffusion-based generative models have greatly impacted the speech processing field in recent years, exhibiting high speech naturalness and spawning a new research direction. Their application in real-time communication is, however, still lagging behind due to their computation-heavy nature involving multiple calls of large DNNs. Here, we present Stream.FM, a frame-causal flow-based generative model with an algorithmic latency of 32 milliseconds (ms) and a total latency of 48 ms, paving the way for generative speech processing in real-time communication. We propose a buffered streaming inference scheme and an optimized DNN architecture, show how learned few-step numerical solvers can boost output quality at a fixed compute budget, explore model weight compression to find favorable points along a compute/quality tradeoff, and contribute a model variant with 24 ms total latency for the speech enhancement task. Our work looks beyond theoretical latencies, showing that high-quality streaming generative speech processing can be realized on consumer GPUs available today. Stream.FM can solve a variety of speech processing tasks in a streaming fashion: speech enhancement, dereverberation, codec post-filtering, bandwidth extension, STFT phase retrieval, and Mel vocoding. As we verify through comprehensive evaluations and a MUSHRA listening test, Stream.FM establishes a state-of-the-art for generative streaming speech restoration, exhibits only a reasonable reduction in quality compared to a non-streaming variant, and outperforms our recent work (Diffusion Buffer) on generative streaming speech enhancement while operating at a lower latency.

  • 5 authors
·
Apr 20

Scaling the Long Video Understanding of Multimodal Large Language Models via Visual Memory Mechanism

Long video understanding is a key challenge that plagues the advancement of Multimodal Large language Models (MLLMs). In this paper, we study this problem from the perspective of visual memory mechanism, and proposed a novel and training-free approach, termed Flexible Memory (FlexMem). In principle, FlexMem aims to mimic human behavior of video watching, i.e., continually watching video content and recalling the most relevant memory fragments to answer the question. In this way, FlexMem can help MLLMs achieve video understanding of infinite lengths, unlike previous methods that process all video information at once and have input upper-limit. Concretely, FlexMem first consider the visual KV caches as the memory sources, and realize the effective memory transfer and writing via a dual-pathway compression design. Afterwards, FlexMem also explores different memory reading strategies for the diverse video understanding tasks, including the popular streaming one. To validate FlexMem, we apply it to two popular video-MLLMs, and conduct extensive experiments on five long video and one streaming video task. The experimental results show that on a single 3090 GPU, our FlexMem can achieve obvious improvements than existing efficient video understanding methods and process more than 1k frames, which also helps the base MLLMs achieve comparable or even better performance than SOTA MLLMs on some benchmarks, e.g. , GPT-4o and Gemini-1.5 Pro.

  • 8 authors
·
Mar 30

Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation

Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing

  • 11 authors
·
May 14 2

B'MOJO: Hybrid State Space Realizations of Foundation Models with Eidetic and Fading Memory

We describe a family of architectures to support transductive inference by allowing memory to grow to a finite but a-priori unknown bound while making efficient use of finite resources for inference. Current architectures use such resources to represent data either eidetically over a finite span ("context" in Transformers), or fading over an infinite span (in State Space Models, or SSMs). Recent hybrid architectures have combined eidetic and fading memory, but with limitations that do not allow the designer or the learning process to seamlessly modulate the two, nor to extend the eidetic memory span. We leverage ideas from Stochastic Realization Theory to develop a class of models called B'MOJO to seamlessly combine eidetic and fading memory within an elementary composable module. The overall architecture can be used to implement models that can access short-term eidetic memory "in-context," permanent structural memory "in-weights," fading memory "in-state," and long-term eidetic memory "in-storage" by natively incorporating retrieval from an asynchronously updated memory. We show that Transformers, existing SSMs such as Mamba, and hybrid architectures such as Jamba are special cases of B'MOJO and describe a basic implementation, to be open sourced, that can be stacked and scaled efficiently in hardware. We test B'MOJO on transductive inference tasks, such as associative recall, where it outperforms existing SSMs and Hybrid models; as a baseline, we test ordinary language modeling where B'MOJO achieves perplexity comparable to similarly-sized Transformers and SSMs up to 1.4B parameters, while being up to 10% faster to train. Finally, we show that B'MOJO's ability to modulate eidetic and fading memory results in better inference on longer sequences tested up to 32K tokens, four-fold the length of the longest sequences seen during training.

  • 9 authors
·
Jul 8, 2024

Stream-T1: Test-Time Scaling for Streaming Video Generation

While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration costs and lack temporal guidance. To address these structural bottlenecks, we propose shifting the focus to streaming video generation. We identify that its chunk-level synthesis and few denoising steps are intrinsically suited for TTS, significantly lowering computational overhead while enabling fine-grained temporal control. Driven by this insight, we introduced Stream-T1, a pioneering comprehensive TTS framework exclusively tailored for streaming video generation. Specifically, Stream-T1 is composed of three units: (1) Stream -Scaled Noise Propagation, which actively refines the initial latent noise of the generating chunk using historically proven, high-quality previous chunk noise, effectively establishes temporal dependency and utilizing the historical Gaussian prior to guide the current generation; (2) Stream -Scaled Reward Pruning, which comprehensively evaluates generated candidates to strike an optimal balance between local spatial aesthetics and global temporal coherence by integrating immediate short-term assessments with sliding-window-based long-term evaluations; (3) Stream-Scaled Memory Sinking, which dynamically routes the context evicted from KV-cache into distinct updating pathways guided by the reward feedback, ensuring that previously generated visual information effectively anchors and guides the subsequent video stream. Evaluated on both 5s and 30s comprehensive video benchmarks, Stream-T1 demonstrates profound superiority, significantly improving temporal consistency, motion smoothness, and frame-level visual quality.

FrameXAI FrameX-AI
·
May 5 2

Speak While Watching: Unleashing TRUE Real-Time Video Understanding Capability of Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have achieved strong performance across many tasks, yet most systems remain limited to offline inference, requiring complete inputs before generating outputs. Recent streaming methods reduce latency by interleaving perception and generation, but still enforce a sequential perception-generation cycle, limiting real-time interaction. In this work, we target a fundamental bottleneck that arises when extending MLLMs to real-time video understanding: the global positional continuity constraint imposed by standard positional encoding schemes. While natural in offline inference, this constraint tightly couples perception and generation, preventing effective input-output parallelism. To address this limitation, we propose a parallel streaming framework that relaxes positional continuity through three designs: Overlapped, Group-Decoupled, and Gap-Isolated. These designs enable simultaneous perception and generation, allowing the model to process incoming inputs while producing responses in real time. Extensive experiments reveal that Group-Decoupled achieves the best efficiency-performance balance, maintaining high fluency and accuracy while significantly reducing latency. We further show that the proposed framework yields up to 2x acceleration under balanced perception-generation workloads, establishing a principled pathway toward speak-while-watching real-time systems. We make all our code publicly available: https://github.com/EIT-NLP/Speak-While-Watching.

  • 7 authors
·
Jan 11

OmniForcing: Unleashing Real-time Joint Audio-Visual Generation

Recent joint audio-visual diffusion models achieve remarkable generation quality but suffer from high latency due to their bidirectional attention dependencies, hindering real-time applications. We propose OmniForcing, the first framework to distill an offline, dual-stream bidirectional diffusion model into a high-fidelity streaming autoregressive generator. However, naively applying causal distillation to such dual-stream architectures triggers severe training instability, due to the extreme temporal asymmetry between modalities and the resulting token sparsity. We address the inherent information density gap by introducing an Asymmetric Block-Causal Alignment with a zero-truncation Global Prefix that prevents multi-modal synchronization drift. The gradient explosion caused by extreme audio token sparsity during the causal shift is further resolved through an Audio Sink Token mechanism equipped with an Identity RoPE constraint. Finally, a Joint Self-Forcing Distillation paradigm enables the model to dynamically self-correct cumulative cross-modal errors from exposure bias during long rollouts. Empowered by a modality-independent rolling KV-cache inference scheme, OmniForcing achieves state-of-the-art streaming generation at sim25 FPS on a single GPU, maintaining multi-modal synchronization and visual quality on par with the bidirectional teacher.Project Page: https://omniforcing.com{https://omniforcing.com}

  • 10 authors
·
Mar 12 4

InfLLM: Unveiling the Intrinsic Capacity of LLMs for Understanding Extremely Long Sequences with Training-Free Memory

Large language models (LLMs) have emerged as a cornerstone in real-world applications with lengthy streaming inputs, such as LLM-driven agents. However, existing LLMs, pre-trained on sequences with restricted maximum length, cannot generalize to longer sequences due to the out-of-domain and distraction issues. To alleviate these issues, existing efforts employ sliding attention windows and discard distant tokens to achieve the processing of extremely long sequences. Unfortunately, these approaches inevitably fail to capture long-distance dependencies within sequences to deeply understand semantics. This paper introduces a training-free memory-based method, InfLLM, to unveil the intrinsic ability of LLMs to process streaming long sequences. Specifically, InfLLM stores distant contexts into additional memory units and employs an efficient mechanism to lookup token-relevant units for attention computation. Thereby, InfLLM allows LLMs to efficiently process long sequences while maintaining the ability to capture long-distance dependencies. Without any training, InfLLM enables LLMs pre-trained on sequences of a few thousand tokens to achieve superior performance than competitive baselines continually training these LLMs on long sequences. Even when the sequence length is scaled to 1,024K, InfLLM still effectively captures long-distance dependencies.

  • 9 authors
·
Feb 7, 2024 3

Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models

Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) frameworks are not naturally suited to these architectures, typically requiring either expensive re-distillation or solver-coupled reverse-process optimization that introduces considerable memory and computational overhead. We present Astrolabe, an efficient online RL framework tailored for distilled AR models. To overcome existing bottlenecks, we introduce a forward-process RL formulation based on negative-aware fine-tuning. By contrasting positive and negative samples directly at inference endpoints, this approach establishes an implicit policy improvement direction without requiring reverse-process unrolling. To scale this alignment to long videos, we propose a streaming training scheme that generates sequences progressively via a rolling KV-cache, applying RL updates exclusively to local clip windows while conditioning on prior context to ensure long-range coherence. Finally, to mitigate reward hacking, we integrate a multi-reward objective stabilized by uncertainty-aware selective regularization and dynamic reference updates. Extensive experiments demonstrate that our method consistently enhances generation quality across multiple distilled AR video models, serving as a robust and scalable alignment solution.

  • 9 authors
·
Mar 17 7

Speculative Decoding for Autoregressive Video Generation

Autoregressive video diffusion is emerging as a promising paradigm for streaming video synthesis, with step distillation serving as the primary means of accelerating inference. Whether speculative decoding, the dominant acceleration strategy for large language models, can be effectively adapted to autoregressive video generation remains an open question, because video blocks are continuous spatiotemporal tensors with no token-level distribution for exact rejection sampling. We introduce SDVG, which brings speculative decoding to block-based autoregressive video diffusion by replacing token verification with an image-quality router. A 1.3B drafter proposes candidate blocks via four denoising steps; each block is VAE-decoded and scored by ImageReward using worst-frame aggregation--taking the minimum per-frame reward to catch single-frame artifacts that averaging would mask. Blocks scoring above a fixed threshold tau are accepted into the 14B target's KV cache; the rest are regenerated by the target. Two additional design choices prove critical: the first block is always force-rejected to anchor scene composition, and tau serves as a single knob that traces a smooth quality-speed Pareto frontier. On 1003 MovieGenVideoBench prompts (832x480), SDVG retains 98.1% of target-only VisionReward quality (0.0773 vs. 0.0788) at a 1.59x speedup with tau=-0.7, and reaches 2.09x at 95.7% quality retention--while consistently outperforming draft-only generation by over +17%. The framework is training-free, requires no architectural changes, and can be seamlessly integrated into existing autoregressive video generation pipelines.

Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation

Streaming video generation (SVG) distills a pretrained bidirectional video diffusion model into an autoregressive model equipped with sliding window attention (SWA). However, SWA inevitably loses distant history during long video generation, and its computational overhead remains a critical challenge to real-time deployment. In this work, we propose Hybrid Forcing, which jointly optimizes temporal information retention and computational efficiency through a hybrid attention design. First, we introduce lightweight linear temporal attention to preserve long-range dependencies beyond the sliding window. In particular, we maintain a compact key-value state to incrementally absorb evicted tokens, retaining temporal context with negligible memory and computational overhead. Second, we incorporate block-sparse attention into the local sliding window to reduce redundant computation within short-range modeling, reallocating computational capacity toward more critical dependencies. Finally, we introduce a decoupled distillation strategy tailored to the hybrid attention design. A few-step initial distillation is performed under dense attention, then the distillation of our proposed linear temporal and block-sparse attention is activated for streaming modeling, ensuring stable optimization. Extensive experiments on both short- and long-form video generation benchmarks demonstrate that Hybrid Forcing consistently achieves state-of-the-art performance. Notably, our model achieves real-time, unbounded 832x480 video generation at 29.5 FPS on a single NVIDIA H100 GPU without quantization or model compression. The source code and trained models are available at https://github.com/leeruibin/hybrid-forcing.

  • 7 authors
·
Apr 27

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an evidence influence kernel and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/

RELIC: Interactive Video World Model with Long-Horizon Memory

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.

  • 14 authors
·
Dec 3, 2025 2

Rolling Forcing: Autoregressive Long Video Diffusion in Real Time

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from severe error accumulation that often significantly degrades the generated stream videos over long horizons. We design Rolling Forcing, a novel video generation technique that enables streaming long videos with minimal error accumulation. Rolling Forcing comes with three novel designs. First, instead of iteratively sampling individual frames, which accelerates error propagation, we design a joint denoising scheme that simultaneously denoises multiple frames with progressively increasing noise levels. This design relaxes the strict causality across adjacent frames, effectively suppressing error growth. Second, we introduce the attention sink mechanism into the long-horizon stream video generation task, which allows the model to keep key value states of initial frames as a global context anchor and thereby enhances long-term global consistency. Third, we design an efficient training algorithm that enables few-step distillation over largely extended denoising windows. This algorithm operates on non-overlapping windows and mitigates exposure bias conditioned on self-generated histories. Extensive experiments show that Rolling Forcing enables real-time streaming generation of multi-minute videos on a single GPU, with substantially reduced error accumulation.

TencentARC ARC Lab, Tencent PCG
·
Sep 29, 2025 3

WeDLM: Reconciling Diffusion Language Models with Standard Causal Attention for Fast Inference

Autoregressive (AR) generation is the standard decoding paradigm for Large Language Models (LLMs), but its token-by-token nature limits parallelism at inference time. Diffusion Language Models (DLLMs) offer parallel decoding by recovering multiple masked tokens per step; however, in practice they often fail to translate this parallelism into deployment speed gains over optimized AR engines (e.g., vLLM). A key reason is that many DLLMs rely on bidirectional attention, which breaks standard prefix KV caching and forces repeated contextualization, undermining efficiency. We propose WeDLM, a diffusion decoding framework built entirely on standard causal attention to make parallel generation prefix-cache friendly. The core idea is to let each masked position condition on all currently observed tokens while keeping a strict causal mask, achieved by Topological Reordering that moves observed tokens to the physical prefix while preserving their logical positions. Building on this property, we introduce a streaming decoding procedure that continuously commits confident tokens into a growing left-to-right prefix and maintains a fixed parallel workload, avoiding the stop-and-wait behavior common in block diffusion methods. Experiments show that WeDLM preserves the quality of strong AR backbones while delivering substantial speedups, approaching 3x on challenging reasoning benchmarks and up to 10x in low-entropy generation regimes; critically, our comparisons are against AR baselines served by vLLM under matched deployment settings, demonstrating that diffusion-style decoding can outperform an optimized AR engine in practice.

  • 10 authors
·
Dec 27, 2025

Helios: Real Real-Time Long Video Generation Model

We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a strong baseline. We make breakthroughs along three key dimensions: (1) robustness to long-video drifting without commonly used anti-drifting heuristics such as self-forcing, error-banks, or keyframe sampling; (2) real-time generation without standard acceleration techniques such as KV-cache, sparse/linear attention, or quantization; and (3) training without parallelism or sharding frameworks, enabling image-diffusion-scale batch sizes while fitting up to four 14B models within 80 GB of GPU memory. Specifically, Helios is a 14B autoregressive diffusion model with a unified input representation that natively supports T2V, I2V, and V2V tasks. To mitigate drifting in long-video generation, we characterize typical failure modes and propose simple yet effective training strategies that explicitly simulate drifting during training, while eliminating repetitive motion at its source. For efficiency, we heavily compress the historical and noisy context and reduce the number of sampling steps, yielding computational costs comparable to -- or lower than -- those of 1.3B video generative models. Moreover, we introduce infrastructure-level optimizations that accelerate both inference and training while reducing memory consumption. Extensive experiments demonstrate that Helios consistently outperforms prior methods on both short- and long-video generation. We plan to release the code, base model, and distilled model to support further development by the community.

ByteDance ByteDance
·
Mar 4 6

ELMoE-3D: Leveraging Intrinsic Elasticity of MoE for Hybrid-Bonding-Enabled Self-Speculative Decoding in On-Premises Serving

Mixture-of-Experts (MoE) models have become the dominant architecture for large-scale language models, yet on-premises serving remains fundamentally memory-bound as batching turns sparse per-token compute into dense memory activation. Memory-centric architectures (PIM, NMP) improve bandwidth but leave compute underutilized under MoE's low arithmetic intensity at high batch sizes. Speculative decoding (SD) trades idle compute for fewer target invocations, yet verification must load experts even for rejected tokens, severely limiting its benefit in MoE especially at low batch sizes. We propose ELMoE-3D, a hybrid-bonding (HB)-based HW-SW co-designed framework that unifies cache-based acceleration and speculative decoding to offer overall speedup across batch sizes. We identify two intrinsic elasticity axes of MoE-expert and bit-and jointly scale them to construct Elastic Self-Speculative Decoding (Elastic-SD), which serves as both an expert cache and a strongly aligned self-draft model accelerated by high HB bandwidth. Our LSB-augmented bit-sliced architecture exploits inherent redundancy in bit-slice representations to natively support bit-nested execution. On our 3D-stacked hardware, ELMoE-3D achieves an average 6.6times speedup and 4.4times energy efficiency gain over naive MoE serving on xPU across batch sizes 1-16, and delivers 2.2times speedup and 1.4times energy efficiency gain over the best-performing prior accelerator baseline.

  • 8 authors
·
Apr 22

Accelerating Streaming Video Large Language Models via Hierarchical Token Compression

Streaming Video Large Language Models (VideoLLMs) have demonstrated impressive performance across various video understanding tasks, but they face significant challenges in real-time deployment due to the high computational cost of processing dense visual tokens from continuous video streams. In streaming video scenarios, the primary bottleneck lies in the Vision Transformer (ViT) encoding stage, where redundant processing of temporally similar frames leads to inefficiency. Additionally, inflated token sequences during LLM pre-filling further exacerbate latency and memory overhead. To address these challenges, we propose Streaming Token Compression (STC), a plug-and-play hierarchical framework that seamlessly integrates into existing streaming VideoLLMs, optimizing both ViT encoding and LLM pre-filling stages to accelerate processing. STC introduces two token-level accelerators: STC-Cacher, which reduces ViT encoding overhead by caching and reusing features from temporally similar frames, and STC-Pruner, which compresses the visual token sequence before it enters the LLM, preserving only the most salient tokens based on both spatial and temporal relevance. Extensive experiments on four baseline streaming VideoLLMs across five benchmarks demonstrate that STC outperforms other compression methods. Notably, STC retains up to 99\% of accuracy on the ReKV framework while reducing ViT encoding latency and LLM pre-filling latency by 24.5\% and 45.3\%.

Mirror Speculative Decoding: Breaking the Serial Barrier in LLM Inference

Speculative decoding accelerates LLM inference by using a draft model to look ahead, but gains are capped by the cost of autoregressive draft generation: increasing draft size elevates acceptance rates but introduces additional latency overhead exacerbating the speed-accuracy tradeoff. Prior methods (Medusa, Hydra, EAGLE) partially reduce draft cost but either degrade acceptance or introduce overheads that limit scaling. We present Mirror Speculative Decoding (Mirror-SD), an inference algorithm that breaks the latency-acceptance tradeoff. Mirror-SD launches branch-complete rollouts from early-exit signals in parallel with the target model's suffix and explicitly maps computation across heterogeneous accelerators (GPU and NPU) to exploit cross-device parallelism. The draft speculates forward continuations for the target to verify, while the target simultaneously speculates correction paths for the draft, converting speculation into two complementary execution pipelines. To further cut draft latency without weakening acceptance semantics, we add speculative streaming so the draft emits multiple tokens per step. This dual strategy of parallel heterogeneous execution plus multi-token speculative streaming pushes speculative decoding toward its ideal regime of high acceptance with low overhead. On SpecBench with server-scale models from 14B to 66B parameters, Mirror-SD delivers consistent end-to-end gains, achieving 2.8x-5.8x wall-time speedups across diverse tasks and a 30% average relative improvement over the strongest baseline, EAGLE3.

apple Apple
·
Oct 15, 2025 2

PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context Inference

Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these challenges, we present PackForcing, a unified framework that efficiently manages the generation history through a novel three-partition KV-cache strategy. Specifically, we categorize the historical context into three distinct types: (1) Sink tokens, which preserve early anchor frames at full resolution to maintain global semantics; (2) Mid tokens, which achieve a massive spatiotemporal compression (32x token reduction) via a dual-branch network fusing progressive 3D convolutions with low-resolution VAE re-encoding; and (3) Recent tokens, kept at full resolution to ensure local temporal coherence. To strictly bound the memory footprint without sacrificing quality, we introduce a dynamic top-k context selection mechanism for the mid tokens, coupled with a continuous Temporal RoPE Adjustment that seamlessly re-aligns position gaps caused by dropped tokens with negligible overhead. Empowered by this principled hierarchical context compression, PackForcing can generate coherent 2-minute, 832x480 videos at 16 FPS on a single H200 GPU. It achieves a bounded KV cache of just 4 GB and enables a remarkable 24x temporal extrapolation (5s to 120s), operating effectively either zero-shot or trained on merely 5-second clips. Extensive results on VBench demonstrate state-of-the-art temporal consistency (26.07) and dynamic degree (56.25), proving that short-video supervision is sufficient for high-quality, long-video synthesis. https://github.com/ShandaAI/PackForcing

ShandaAI Alaya Studio
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Mar 26 3

LMUFormer: Low Complexity Yet Powerful Spiking Model With Legendre Memory Units

Transformer models have demonstrated high accuracy in numerous applications but have high complexity and lack sequential processing capability making them ill-suited for many streaming applications at the edge where devices are heavily resource-constrained. Thus motivated, many researchers have proposed reformulating the transformer models as RNN modules which modify the self-attention computation with explicit states. However, these approaches often incur significant performance degradation. The ultimate goal is to develop a model that has the following properties: parallel training, streaming and low-cost inference, and SOTA performance. In this paper, we propose a new direction to achieve this goal. We show how architectural modifications to a recurrent model can help push its performance toward Transformer models while retaining its sequential processing capability. Specifically, inspired by the recent success of Legendre Memory Units (LMU) in sequence learning tasks, we propose LMUFormer, which augments the LMU with convolutional patch embedding and convolutional channel mixer. Moreover, we present a spiking version of this architecture, which introduces the benefit of states within the patch embedding and channel mixer modules while simultaneously reducing the computing complexity. We evaluated our architectures on multiple sequence datasets. In comparison to SOTA transformer-based models within the ANN domain on the SCv2 dataset, our LMUFormer demonstrates comparable performance while necessitating a remarkable 53 times reduction in parameters and a substantial 65 times decrement in FLOPs. Additionally, owing to our model's proficiency in real-time data processing, we can achieve a 32.03% reduction in sequence length, all while incurring an inconsequential decline in performance. Our code is publicly available at https://github.com/zeyuliu1037/LMUFormer.git.

  • 4 authors
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Jan 19, 2024

Auto-scaling Continuous Memory for GUI Agent

We study how to endow GUI agents with scalable memory that help generalize across unfamiliar interfaces and long-horizon tasks. Prior GUI agents compress past trajectories into text tokens, which balloons context length and misses decisive visual cues (e.g., exact widget size and position). We propose a continuous memory that encodes each GUI trajectory into a fixed-length sequence of continuous embeddings using the VLM itself as an encoder; these embeddings are plugged directly into the backbone's input layer, sharply reducing context cost while preserving fine-grained visual information. As memory size and retrieval depth increase, performance improves monotonically, unlike text memories that degrade with long prompts. To grow memory at low cost, we introduce an auto-scaling data flywheel that (i) discovers new environments via search, (ii) synthesizes tasks with an open-source VLM, (iii) rolls out trajectories with the agent, and (iv) verifies success with the same VLM. Using this pipeline, we collect 100k+ trajectories for about \$4000 and fine-tune only the memory encoder (LoRA on a Q-Former, 1.2\% parameters) with 1,500 samples. On real-world GUI benchmarks, our memory-augmented agent consistently improves success rates under long horizons and distribution shifts. Notably, Qwen-2.5-VL-7B + continuous memory achieves performance comparable to state-of-the-art closed-source models (e.g., GPT-4o, Claude-4).

  • 7 authors
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Oct 10, 2025

CMT: A Memory Compression Method for Continual Knowledge Learning of Large Language Models

Large Language Models (LLMs) need to adapt to the continuous changes in data, tasks, and user preferences. Due to their massive size and the high costs associated with training, LLMs are not suitable for frequent retraining. However, updates are necessary to keep them in sync with rapidly evolving human knowledge. To address these challenges, this paper proposes the Compression Memory Training (CMT) method, an efficient and effective online adaptation framework for LLMs that features robust knowledge retention capabilities. Inspired by human memory mechanisms, CMT compresses and extracts information from new documents to be stored in a memory bank. When answering to queries related to these new documents, the model aggregates these document memories from the memory bank to better answer user questions. The parameters of the LLM itself do not change during training and inference, reducing the risk of catastrophic forgetting. To enhance the encoding, retrieval, and aggregation of memory, we further propose three new general and flexible techniques, including memory-aware objective, self-matching and top-aggregation. Extensive experiments conducted on three continual learning datasets (i.e., StreamingQA, SQuAD and ArchivalQA) demonstrate that the proposed method improves model adaptability and robustness across multiple base LLMs (e.g., +4.07 EM & +4.19 F1 in StreamingQA with Llama-2-7b).

  • 5 authors
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Dec 10, 2024

SuperLocalMemory V3.3: The Living Brain -- Biologically-Inspired Forgetting, Cognitive Quantization, and Multi-Channel Retrieval for Zero-LLM Agent Memory Systems

AI coding agents operate in a paradox: they possess vast parametric knowledge yet cannot remember a conversation from an hour ago. Existing memory systems store text in vector databases with single-channel retrieval, require cloud LLMs for core operations, and implement none of the cognitive processes that make human memory effective. We present SuperLocalMemory V3.3 ("The Living Brain"), a local-first agent memory system implementing the full cognitive memory taxonomy with mathematical lifecycle dynamics. Building on the information-geometric foundations of V3.2 (arXiv:2603.14588), we introduce five contributions: (1) Fisher-Rao Quantization-Aware Distance (FRQAD) -- a new metric on the Gaussian statistical manifold achieving 100% precision at preferring high-fidelity embeddings over quantized ones (vs 85.6% for cosine), with zero prior art; (2) Ebbinghaus Adaptive Forgetting with lifecycle-aware quantization -- the first mathematical forgetting curve in local agent memory coupled to progressive embedding compression, achieving 6.7x discriminative power; (3) 7-channel cognitive retrieval spanning semantic, keyword, entity graph, temporal, spreading activation, consolidation, and Hopfield associative channels, achieving 70.4% on LoCoMo in zero-LLM Mode A; (4) memory parameterization implementing Long-Term Implicit memory via soft prompts; (5) zero-friction auto-cognitive pipeline automating the complete memory lifecycle. On LoCoMo, V3.3 achieves 70.4% in Mode A (zero-LLM), with +23.8pp on multi-hop and +12.7pp on adversarial. V3.2 achieved 74.8% Mode A and 87.7% Mode C; the 4.4pp gap reflects a deliberate architectural trade-off. SLM V3.3 is open source under the Elastic License 2.0, runs entirely on CPU, with over 5,000 monthly downloads.

Qualixar Qualixar
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Apr 5 2

LiveVLM: Efficient Online Video Understanding via Streaming-Oriented KV Cache and Retrieval

Recent developments in Video Large Language Models (Video LLMs) have enabled models to process long video sequences and demonstrate remarkable performance. Nonetheless, studies predominantly focus on offline video question answering, neglecting memory usage and response speed that are essential in various real-world applications, such as Deepseek services, autonomous driving, and robotics. To mitigate these challenges, we propose LiveVLM, a training-free framework specifically designed for streaming, online video understanding and real-time interaction. Unlike existing works that process videos only after one question is posed, LiveVLM constructs an innovative streaming-oriented KV cache to process video streams in real-time, retain long-term video details and eliminate redundant KVs, ensuring prompt responses to user queries. For continuous video streams, LiveVLM generates and compresses video key-value tensors (video KVs) to reserve visual information while improving memory efficiency. Furthermore, when a new question is proposed, LiveVLM incorporates an online question-answering process that efficiently fetches both short-term and long-term visual information, while minimizing interference from redundant context. Extensive experiments demonstrate that LiveVLM enables the foundation LLaVA-OneVision model to process 44times number of frames on the same device, and achieves up to 5times speedup in response speed compared with SoTA online methods at an input of 256 frames, while maintaining the same or better model performance.

  • 6 authors
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May 21, 2025

InternLM-XComposer2.5-OmniLive: A Comprehensive Multimodal System for Long-term Streaming Video and Audio Interactions

Creating AI systems that can interact with environments over long periods, similar to human cognition, has been a longstanding research goal. Recent advancements in multimodal large language models (MLLMs) have made significant strides in open-world understanding. However, the challenge of continuous and simultaneous streaming perception, memory, and reasoning remains largely unexplored. Current MLLMs are constrained by their sequence-to-sequence architecture, which limits their ability to process inputs and generate responses simultaneously, akin to being unable to think while perceiving. Furthermore, relying on long contexts to store historical data is impractical for long-term interactions, as retaining all information becomes costly and inefficient. Therefore, rather than relying on a single foundation model to perform all functions, this project draws inspiration from the concept of the Specialized Generalist AI and introduces disentangled streaming perception, reasoning, and memory mechanisms, enabling real-time interaction with streaming video and audio input. The proposed framework InternLM-XComposer2.5-OmniLive (IXC2.5-OL) consists of three key modules: (1) Streaming Perception Module: Processes multimodal information in real-time, storing key details in memory and triggering reasoning in response to user queries. (2) Multi-modal Long Memory Module: Integrates short-term and long-term memory, compressing short-term memories into long-term ones for efficient retrieval and improved accuracy. (3) Reasoning Module: Responds to queries and executes reasoning tasks, coordinating with the perception and memory modules. This project simulates human-like cognition, enabling multimodal large language models to provide continuous and adaptive service over time.

  • 29 authors
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Dec 12, 2024 3

SpecMemo: Speculative Decoding is in Your Pocket

Recent advancements in speculative decoding have demonstrated considerable speedup across a wide array of large language model (LLM) tasks. Speculative decoding inherently relies on sacrificing extra memory allocations to generate several candidate tokens, of which acceptance rate drives the speedup. However, deploying speculative decoding on memory-constrained devices, such as mobile GPUs, remains as a significant challenge in real-world scenarios. In this work, we present a device-aware inference engine named SpecMemo that can smartly control memory allocations at finer levels to enable multi-turn chatbots with speculative decoding on such limited memory devices. Our methodology stems from theoretically modeling memory footprint of speculative decoding to determine a lower bound on the required memory budget while retaining speedup. SpecMemo empirically acquires a careful balance between minimizing redundant memory allocations for rejected candidate tokens and maintaining competitive performance gains from speculation. Notably, with SpecMemo's memory management, we maintain 96% of overall throughput from speculative decoding on MT-Bench, with reduced generation-memory by 65% on single Nvidia Titan RTX. Given multiple constrained GPUs, we build on top of previous speculative decoding architectures to facilitate big-model inference by distributing Llama-2-70B-Chat model, on which we provide novel batched speculative decoding to increase usability of multiple small server GPUs. This novel framework demonstrates 2x speedup over distributed and batched vanilla decoding with the base model on eight AMD MI250 GPUs. Moreover, inference throughput increases remarkably 8x with batch size 10. Our work contributes to democratized LLM applications in resource-constrained environments, providing a pathway for faster and cheaper deployment of real-world LLM applications with robust performance.

  • 2 authors
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May 16, 2025

Dual Memory Networks: A Versatile Adaptation Approach for Vision-Language Models

With the emergence of pre-trained vision-language models like CLIP, how to adapt them to various downstream classification tasks has garnered significant attention in recent research. The adaptation strategies can be typically categorized into three paradigms: zero-shot adaptation, few-shot adaptation, and the recently-proposed training-free few-shot adaptation. Most existing approaches are tailored for a specific setting and can only cater to one or two of these paradigms. In this paper, we introduce a versatile adaptation approach that can effectively work under all three settings. Specifically, we propose the dual memory networks that comprise dynamic and static memory components. The static memory caches training data knowledge, enabling training-free few-shot adaptation, while the dynamic memory preserves historical test features online during the testing process, allowing for the exploration of additional data insights beyond the training set. This novel capability enhances model performance in the few-shot setting and enables model usability in the absence of training data. The two memory networks employ the same flexible memory interactive strategy, which can operate in a training-free mode and can be further enhanced by incorporating learnable projection layers. Our approach is tested across 11 datasets under the three task settings. Remarkably, in the zero-shot scenario, it outperforms existing methods by over 3\% and even shows superior results against methods utilizing external training data. Additionally, our method exhibits robust performance against natural distribution shifts. Codes are available at https://github.com/YBZh/DMN.

  • 6 authors
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Mar 25, 2024

Stateful Conformer with Cache-based Inference for Streaming Automatic Speech Recognition

In this paper, we propose an efficient and accurate streaming speech recognition model based on the FastConformer architecture. We adapted the FastConformer architecture for streaming applications through: (1) constraining both the look-ahead and past contexts in the encoder, and (2) introducing an activation caching mechanism to enable the non-autoregressive encoder to operate autoregressively during inference. The proposed model is thoughtfully designed in a way to eliminate the accuracy disparity between the train and inference time which is common for many streaming models. Furthermore, our proposed encoder works with various decoder configurations including Connectionist Temporal Classification (CTC) and RNN-Transducer (RNNT) decoders. Additionally, we introduced a hybrid CTC/RNNT architecture which utilizes a shared encoder with both a CTC and RNNT decoder to boost the accuracy and save computation. We evaluate the proposed model on LibriSpeech dataset and a multi-domain large scale dataset and demonstrate that it can achieve better accuracy with lower latency and inference time compared to a conventional buffered streaming model baseline. We also showed that training a model with multiple latencies can achieve better accuracy than single latency models while it enables us to support multiple latencies with a single model. Our experiments also showed the hybrid architecture would not only speedup the convergence of the CTC decoder but also improves the accuracy of streaming models compared to single decoder models.

  • 5 authors
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Dec 27, 2023

LiveStar: Live Streaming Assistant for Real-World Online Video Understanding

Despite significant progress in Video Large Language Models (Video-LLMs) for offline video understanding, existing online Video-LLMs typically struggle to simultaneously process continuous frame-by-frame inputs and determine optimal response timing, often compromising real-time responsiveness and narrative coherence. To address these limitations, we introduce LiveStar, a pioneering live streaming assistant that achieves always-on proactive responses through adaptive streaming decoding. Specifically, LiveStar incorporates: (1) a training strategy enabling incremental video-language alignment for variable-length video streams, preserving temporal consistency across dynamically evolving frame sequences; (2) a response-silence decoding framework that determines optimal proactive response timing via a single forward pass verification; (3) memory-aware acceleration via peak-end memory compression for online inference on 10+ minute videos, combined with streaming key-value cache to achieve 1.53x faster inference. We also construct an OmniStar dataset, a comprehensive dataset for training and benchmarking that encompasses 15 diverse real-world scenarios and 5 evaluation tasks for online video understanding. Extensive experiments across three benchmarks demonstrate LiveStar's state-of-the-art performance, achieving an average 19.5% improvement in semantic correctness with 18.1% reduced timing difference compared to existing online Video-LLMs, while improving FPS by 12.0% across all five OmniStar tasks. Our model and dataset can be accessed at https://github.com/yzy-bupt/LiveStar.

  • 10 authors
·
Nov 7, 2025

LaCache: Ladder-Shaped KV Caching for Efficient Long-Context Modeling of Large Language Models

Recent advancements in Large Language Models (LLMs) have spurred interest in numerous applications requiring robust long-range capabilities, essential for processing extensive input contexts and continuously generating extended outputs. As sequence lengths increase, the number of Key-Value (KV) pairs in LLMs escalates, creating a significant efficiency bottleneck. In this paper, we propose a new KV cache optimization paradigm called LaCache, a training-free method for efficient and accurate generative inference of LLMs. LaCache enables LLMs to simultaneously address both of the critical challenges in long-range modeling: robust long-range capabilities and continuous generation without running out-of-memory (OOM). Specifically, LaCache integrates two key innovations: (1) a ladder-shaped KV cache pattern that stores KV pairs not only sequentially (left-to-right within each layer) but also across layers (from shallow to deep), providing an extended span for capturing long-range dependencies under a fixed storage budget, thereby boosting long-range capabilities; and (2) an iterative compaction mechanism that progressively compresses older caches, freeing up space for new tokens within a fixed cache size. This token distance-based dynamic compression enables more effective continuous generation under constrained cache budgets. Experiments across various tasks, benchmarks, and LLM models consistently validate LaCache's effectiveness in enhancing LLMs' long-range capabilities. Our code is available at https://github.com/GATECH-EIC/LaCache.

  • 11 authors
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Jul 14, 2025