File size: 14,361 Bytes
064bfd6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
import { type ChildProcess, spawn } from 'child_process'
import {
  createMessageConnection,
  type MessageConnection,
  StreamMessageReader,
  StreamMessageWriter,
  Trace,
} from 'vscode-jsonrpc/node.js'
import type {
  InitializeParams,
  InitializeResult,
  ServerCapabilities,
} from 'vscode-languageserver-protocol'
import { logForDebugging } from '../../utils/debug.js'
import { errorMessage } from '../../utils/errors.js'
import { logError } from '../../utils/log.js'
import { subprocessEnv } from '../../utils/subprocessEnv.js'
/**
 * LSP client interface.
 */
export type LSPClient = {
  readonly capabilities: ServerCapabilities | undefined
  readonly isInitialized: boolean
  start: (
    command: string,
    args: string[],
    options?: {
      env?: Record<string, string>
      cwd?: string
    },
  ) => Promise<void>
  initialize: (params: InitializeParams) => Promise<InitializeResult>
  sendRequest: <TResult>(method: string, params: unknown) => Promise<TResult>
  sendNotification: (method: string, params: unknown) => Promise<void>
  onNotification: (method: string, handler: (params: unknown) => void) => void
  onRequest: <TParams, TResult>(
    method: string,
    handler: (params: TParams) => TResult | Promise<TResult>,
  ) => void
  stop: () => Promise<void>
}

/**
 * Create an LSP client wrapper using vscode-jsonrpc.
 * Manages communication with an LSP server process via stdio.
 *
 * @param onCrash - Called when the server process exits unexpectedly (non-zero
 *   exit code during operation, not during intentional stop). Allows the owner
 *   to propagate crash state so the server can be restarted on next use.
 */
export function createLSPClient(
  serverName: string,
  onCrash?: (error: Error) => void,
): LSPClient {
  // State variables in closure
  let process: ChildProcess | undefined
  let connection: MessageConnection | undefined
  let capabilities: ServerCapabilities | undefined
  let isInitialized = false
  let startFailed = false
  let startError: Error | undefined
  let isStopping = false // Track intentional shutdown to avoid spurious error logging
  // Queue handlers registered before connection ready (lazy initialization support)
  const pendingHandlers: Array<{
    method: string
    handler: (params: unknown) => void
  }> = []
  const pendingRequestHandlers: Array<{
    method: string
    handler: (params: unknown) => unknown | Promise<unknown>
  }> = []

  function checkStartFailed(): void {
    if (startFailed) {
      throw startError || new Error(`LSP server ${serverName} failed to start`)
    }
  }

  return {
    get capabilities(): ServerCapabilities | undefined {
      return capabilities
    },

    get isInitialized(): boolean {
      return isInitialized
    },

    async start(
      command: string,
      args: string[],
      options?: {
        env?: Record<string, string>
        cwd?: string
      },
    ): Promise<void> {
      try {
        // 1. Spawn LSP server process
        process = spawn(command, args, {
          stdio: ['pipe', 'pipe', 'pipe'],
          env: { ...subprocessEnv(), ...options?.env },
          cwd: options?.cwd,
          // Prevent visible console window on Windows (no-op on other platforms)
          windowsHide: true,
        })

        if (!process.stdout || !process.stdin) {
          throw new Error('LSP server process stdio not available')
        }

        // 1.5. Wait for process to successfully spawn before using streams
        // This is CRITICAL: spawn() returns immediately, but the 'error' event
        // (e.g., ENOENT for command not found) fires asynchronously.
        // If we use the streams before confirming spawn succeeded, we get
        // unhandled promise rejections when writes fail on invalid streams.
        const spawnedProcess = process // Capture for closure
        await new Promise<void>((resolve, reject) => {
          const onSpawn = (): void => {
            cleanup()
            resolve()
          }
          const onError = (error: Error): void => {
            cleanup()
            reject(error)
          }
          const cleanup = (): void => {
            spawnedProcess.removeListener('spawn', onSpawn)
            spawnedProcess.removeListener('error', onError)
          }
          spawnedProcess.once('spawn', onSpawn)
          spawnedProcess.once('error', onError)
        })

        // Capture stderr for server diagnostics and errors
        if (process.stderr) {
          process.stderr.on('data', (data: Buffer) => {
            const output = data.toString().trim()
            if (output) {
              logForDebugging(`[LSP SERVER ${serverName}] ${output}`)
            }
          })
        }

        // Handle process errors (after successful spawn, e.g., crash during operation)
        process.on('error', error => {
          if (!isStopping) {
            startFailed = true
            startError = error
            logError(
              new Error(
                `LSP server ${serverName} failed to start: ${error.message}`,
              ),
            )
          }
        })

        process.on('exit', (code, _signal) => {
          if (code !== 0 && code !== null && !isStopping) {
            isInitialized = false
            startFailed = false
            startError = undefined
            const crashError = new Error(
              `LSP server ${serverName} crashed with exit code ${code}`,
            )
            logError(crashError)
            onCrash?.(crashError)
          }
        })

        // Handle stdin stream errors to prevent unhandled promise rejections
        // when the LSP server process exits before we finish writing
        process.stdin.on('error', (error: Error) => {
          if (!isStopping) {
            logForDebugging(
              `LSP server ${serverName} stdin error: ${error.message}`,
            )
          }
          // Error is logged but not thrown - the connection error handler will catch this
        })

        // 2. Create JSON-RPC connection
        const reader = new StreamMessageReader(process.stdout)
        const writer = new StreamMessageWriter(process.stdin)
        connection = createMessageConnection(reader, writer)

        // 2.5. Register error/close handlers BEFORE listen() to catch all errors
        // This prevents unhandled promise rejections when the server crashes or closes unexpectedly
        connection.onError(([error, _message, _code]) => {
          // Only log if not intentionally stopping (avoid spurious errors during shutdown)
          if (!isStopping) {
            startFailed = true
            startError = error
            logError(
              new Error(
                `LSP server ${serverName} connection error: ${error.message}`,
              ),
            )
          }
        })

        connection.onClose(() => {
          // Only treat as error if not intentionally stopping
          if (!isStopping) {
            isInitialized = false
            // Don't set startFailed here - the connection may close after graceful shutdown
            logForDebugging(`LSP server ${serverName} connection closed`)
          }
        })

        // 3. Start listening for messages
        connection.listen()

        // 3.5. Enable protocol tracing for debugging
        // Note: trace() sends a $/setTrace notification which can fail if the server
        // process has already exited. We catch and log the error rather than letting
        // it become an unhandled promise rejection.
        connection
          .trace(Trace.Verbose, {
            log: (message: string) => {
              logForDebugging(`[LSP PROTOCOL ${serverName}] ${message}`)
            },
          })
          .catch((error: Error) => {
            logForDebugging(
              `Failed to enable tracing for ${serverName}: ${error.message}`,
            )
          })

        // 4. Apply any queued notification handlers
        for (const { method, handler } of pendingHandlers) {
          connection.onNotification(method, handler)
          logForDebugging(
            `Applied queued notification handler for ${serverName}.${method}`,
          )
        }
        pendingHandlers.length = 0 // Clear the queue

        // 5. Apply any queued request handlers
        for (const { method, handler } of pendingRequestHandlers) {
          connection.onRequest(method, handler)
          logForDebugging(
            `Applied queued request handler for ${serverName}.${method}`,
          )
        }
        pendingRequestHandlers.length = 0 // Clear the queue

        logForDebugging(`LSP client started for ${serverName}`)
      } catch (error) {
        const err = error as Error
        logError(
          new Error(`LSP server ${serverName} failed to start: ${err.message}`),
        )
        throw error
      }
    },

    async initialize(params: InitializeParams): Promise<InitializeResult> {
      if (!connection) {
        throw new Error('LSP client not started')
      }

      checkStartFailed()

      try {
        const result: InitializeResult = await connection.sendRequest(
          'initialize',
          params,
        )

        capabilities = result.capabilities

        // Send initialized notification
        await connection.sendNotification('initialized', {})

        isInitialized = true
        logForDebugging(`LSP server ${serverName} initialized`)

        return result
      } catch (error) {
        const err = error as Error
        logError(
          new Error(
            `LSP server ${serverName} initialize failed: ${err.message}`,
          ),
        )
        throw error
      }
    },

    async sendRequest<TResult>(
      method: string,
      params: unknown,
    ): Promise<TResult> {
      if (!connection) {
        throw new Error('LSP client not started')
      }

      checkStartFailed()

      if (!isInitialized) {
        throw new Error('LSP server not initialized')
      }

      try {
        return await connection.sendRequest(method, params)
      } catch (error) {
        const err = error as Error
        logError(
          new Error(
            `LSP server ${serverName} request ${method} failed: ${err.message}`,
          ),
        )
        throw error
      }
    },

    async sendNotification(method: string, params: unknown): Promise<void> {
      if (!connection) {
        throw new Error('LSP client not started')
      }

      checkStartFailed()

      try {
        await connection.sendNotification(method, params)
      } catch (error) {
        const err = error as Error
        logError(
          new Error(
            `LSP server ${serverName} notification ${method} failed: ${err.message}`,
          ),
        )
        // Don't re-throw for notifications - they're fire-and-forget
        logForDebugging(`Notification ${method} failed but continuing`)
      }
    },

    onNotification(method: string, handler: (params: unknown) => void): void {
      if (!connection) {
        // Queue handler for application when connection is ready (lazy initialization)
        pendingHandlers.push({ method, handler })
        logForDebugging(
          `Queued notification handler for ${serverName}.${method} (connection not ready)`,
        )
        return
      }

      checkStartFailed()

      connection.onNotification(method, handler)
    },

    onRequest<TParams, TResult>(
      method: string,
      handler: (params: TParams) => TResult | Promise<TResult>,
    ): void {
      if (!connection) {
        // Queue handler for application when connection is ready (lazy initialization)
        pendingRequestHandlers.push({
          method,
          handler: handler as (params: unknown) => unknown | Promise<unknown>,
        })
        logForDebugging(
          `Queued request handler for ${serverName}.${method} (connection not ready)`,
        )
        return
      }

      checkStartFailed()

      connection.onRequest(method, handler)
    },

    async stop(): Promise<void> {
      let shutdownError: Error | undefined

      // Mark as stopping to prevent error handlers from logging spurious errors
      isStopping = true

      try {
        if (connection) {
          // Try to send shutdown request and exit notification
          await connection.sendRequest('shutdown', {})
          await connection.sendNotification('exit', {})
        }
      } catch (error) {
        const err = error as Error
        logError(
          new Error(`LSP server ${serverName} stop failed: ${err.message}`),
        )
        shutdownError = err
        // Continue to cleanup despite shutdown failure
      } finally {
        // Always cleanup resources, even if shutdown/exit failed
        if (connection) {
          try {
            connection.dispose()
          } catch (error) {
            // Log but don't throw - disposal errors are less critical
            logForDebugging(
              `Connection disposal failed for ${serverName}: ${errorMessage(error)}`,
            )
          }
          connection = undefined
        }

        if (process) {
          // Remove event listeners to prevent memory leaks
          process.removeAllListeners('error')
          process.removeAllListeners('exit')
          if (process.stdin) {
            process.stdin.removeAllListeners('error')
          }
          if (process.stderr) {
            process.stderr.removeAllListeners('data')
          }

          try {
            process.kill()
          } catch (error) {
            // Process might already be dead, which is fine
            logForDebugging(
              `Process kill failed for ${serverName} (may already be dead): ${errorMessage(error)}`,
            )
          }
          process = undefined
        }

        isInitialized = false
        capabilities = undefined
        isStopping = false // Reset for potential restart
        // Don't reset startFailed - preserve error state for diagnostics
        // startFailed and startError remain as-is
        if (shutdownError) {
          startFailed = true
          startError = shutdownError
        }

        logForDebugging(`LSP client stopped for ${serverName}`)
      }

      // Re-throw shutdown error after cleanup is complete
      if (shutdownError) {
        throw shutdownError
      }
    },
  }
}