File size: 8,553 Bytes
064bfd6 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | import { useEffect, useRef } from 'react'
import { KeyboardEvent } from '../ink/events/keyboard-event.js'
// eslint-disable-next-line custom-rules/prefer-use-keybindings -- backward-compat bridge until REPL wires handleKeyDown to <Box onKeyDown>
import { useInput } from '../ink.js'
import {
type AppState,
useAppState,
useSetAppState,
} from '../state/AppState.js'
import {
enterTeammateView,
exitTeammateView,
} from '../state/teammateViewHelpers.js'
import {
getRunningTeammatesSorted,
InProcessTeammateTask,
} from '../tasks/InProcessTeammateTask/InProcessTeammateTask.js'
import {
type InProcessTeammateTaskState,
isInProcessTeammateTask,
} from '../tasks/InProcessTeammateTask/types.js'
import { isBackgroundTask } from '../tasks/types.js'
// Step teammate selection by delta, wrapping across leader(-1)..teammates(0..n-1)..hide(n).
// First step from a collapsed tree expands it and parks on leader.
function stepTeammateSelection(
delta: 1 | -1,
setAppState: (updater: (prev: AppState) => AppState) => void,
): void {
setAppState(prev => {
const currentCount = getRunningTeammatesSorted(prev.tasks).length
if (currentCount === 0) return prev
if (prev.expandedView !== 'teammates') {
return {
...prev,
expandedView: 'teammates' as const,
viewSelectionMode: 'selecting-agent',
selectedIPAgentIndex: -1,
}
}
const maxIdx = currentCount // hide row
const cur = prev.selectedIPAgentIndex
const next =
delta === 1
? cur >= maxIdx
? -1
: cur + 1
: cur <= -1
? maxIdx
: cur - 1
return {
...prev,
selectedIPAgentIndex: next,
viewSelectionMode: 'selecting-agent',
}
})
}
/**
* Custom hook that handles Shift+Up/Down keyboard navigation for background tasks.
* When teammates (swarm) are present, navigates between leader and teammates.
* When only non-teammate background tasks exist, opens the background tasks dialog.
* Also handles Enter to confirm selection, 'f' to view transcript, and 'k' to kill.
*/
export function useBackgroundTaskNavigation(options?: {
onOpenBackgroundTasks?: () => void
}): { handleKeyDown: (e: KeyboardEvent) => void } {
const tasks = useAppState(s => s.tasks)
const viewSelectionMode = useAppState(s => s.viewSelectionMode)
const viewingAgentTaskId = useAppState(s => s.viewingAgentTaskId)
const selectedIPAgentIndex = useAppState(s => s.selectedIPAgentIndex)
const setAppState = useSetAppState()
// Filter to running teammates and sort alphabetically to match TeammateSpinnerTree display
const teammateTasks = getRunningTeammatesSorted(tasks)
const teammateCount = teammateTasks.length
// Check for non-teammate background tasks (local_agent, local_bash, etc.)
const hasNonTeammateBackgroundTasks = Object.values(tasks).some(
t => isBackgroundTask(t) && t.type !== 'in_process_teammate',
)
// Track previous teammate count to detect when teammates are removed
const prevTeammateCountRef = useRef<number>(teammateCount)
// Clamp selection index if teammates are removed or reset when count becomes 0
useEffect(() => {
const prevCount = prevTeammateCountRef.current
prevTeammateCountRef.current = teammateCount
setAppState(prev => {
const currentTeammates = getRunningTeammatesSorted(prev.tasks)
const currentCount = currentTeammates.length
// When teammates are removed (count goes from >0 to 0), reset selection
// Only reset if we previously had teammates (not on initial mount with 0)
// Don't clobber viewSelectionMode if actively viewing a teammate transcript —
// the user may be reviewing a completed teammate and needs escape to exit
if (
currentCount === 0 &&
prevCount > 0 &&
prev.selectedIPAgentIndex !== -1
) {
if (prev.viewSelectionMode === 'viewing-agent') {
return {
...prev,
selectedIPAgentIndex: -1,
}
}
return {
...prev,
selectedIPAgentIndex: -1,
viewSelectionMode: 'none',
}
}
// Clamp if index is out of bounds
// Max valid index is currentCount (the "hide" row) when spinner tree is shown
const maxIndex =
prev.expandedView === 'teammates' ? currentCount : currentCount - 1
if (currentCount > 0 && prev.selectedIPAgentIndex > maxIndex) {
return {
...prev,
selectedIPAgentIndex: maxIndex,
}
}
return prev
})
}, [teammateCount, setAppState])
// Get the selected teammate's task info
const getSelectedTeammate = (): {
taskId: string
task: InProcessTeammateTaskState
} | null => {
if (teammateCount === 0) return null
const selectedIndex = selectedIPAgentIndex
const task = teammateTasks[selectedIndex]
if (!task) return null
return { taskId: task.id, task }
}
const handleKeyDown = (e: KeyboardEvent): void => {
// Escape in viewing mode:
// - If teammate is running: abort current work only (stops current turn, teammate stays alive)
// - If teammate is not running (completed/killed/failed): exit the view back to leader
if (e.key === 'escape' && viewSelectionMode === 'viewing-agent') {
e.preventDefault()
const taskId = viewingAgentTaskId
if (taskId) {
const task = tasks[taskId]
if (isInProcessTeammateTask(task) && task.status === 'running') {
// Abort currentWorkAbortController (stops current turn) NOT abortController (kills teammate)
task.currentWorkAbortController?.abort()
return
}
}
// Teammate is not running or task doesn't exist — exit the view
exitTeammateView(setAppState)
return
}
// Escape in selection mode: exit selection without aborting leader
if (e.key === 'escape' && viewSelectionMode === 'selecting-agent') {
e.preventDefault()
setAppState(prev => ({
...prev,
viewSelectionMode: 'none',
selectedIPAgentIndex: -1,
}))
return
}
// Shift+Up/Down for teammate transcript switching (with wrapping)
// Index -1 represents the leader, 0+ are teammates
// When showSpinnerTree is true, index === teammateCount is the "hide" row
if (e.shift && (e.key === 'up' || e.key === 'down')) {
e.preventDefault()
if (teammateCount > 0) {
stepTeammateSelection(e.key === 'down' ? 1 : -1, setAppState)
} else if (hasNonTeammateBackgroundTasks) {
options?.onOpenBackgroundTasks?.()
}
return
}
// 'f' to view selected teammate's transcript (only in selecting mode)
if (
e.key === 'f' &&
viewSelectionMode === 'selecting-agent' &&
teammateCount > 0
) {
e.preventDefault()
const selected = getSelectedTeammate()
if (selected) {
enterTeammateView(selected.taskId, setAppState)
}
return
}
// Enter to confirm selection (only when in selecting mode)
if (e.key === 'return' && viewSelectionMode === 'selecting-agent') {
e.preventDefault()
if (selectedIPAgentIndex === -1) {
exitTeammateView(setAppState)
} else if (selectedIPAgentIndex >= teammateCount) {
// "Hide" row selected - collapse the spinner tree
setAppState(prev => ({
...prev,
expandedView: 'none' as const,
viewSelectionMode: 'none',
selectedIPAgentIndex: -1,
}))
} else {
const selected = getSelectedTeammate()
if (selected) {
enterTeammateView(selected.taskId, setAppState)
}
}
return
}
// k to kill selected teammate (only in selecting mode)
if (
e.key === 'k' &&
viewSelectionMode === 'selecting-agent' &&
selectedIPAgentIndex >= 0
) {
e.preventDefault()
const selected = getSelectedTeammate()
if (selected && selected.task.status === 'running') {
void InProcessTeammateTask.kill(selected.taskId, setAppState)
}
return
}
}
// Backward-compat bridge: REPL.tsx doesn't yet wire handleKeyDown to
// <Box onKeyDown>. Subscribe via useInput and adapt InputEvent →
// KeyboardEvent until the consumer is migrated (separate PR).
// TODO(onKeyDown-migration): remove once REPL passes handleKeyDown.
useInput((_input, _key, event) => {
handleKeyDown(new KeyboardEvent(event.keypress))
})
return { handleKeyDown }
}
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